Category Archives: maya

Creating an Easy Linear Workflow in Maya

Cambrand Designs with a great overview of Linear Color Workflow in Maya and shows how easy it can be to set up a Linear Workflow using what he calls the “official” method citing the Color Management tools in recent versions of Maya. Also for reference check out an older post for Maya Linear Workflow with [...]

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Constraining Geometry or Matte Paintings to Cameras in Maya

Friend of the site Stuart Christensen returns with a look at constraining things to cameras in Maya, be it objects, geometry or images and shows the problems that may arise and how to get around them while also animating the camera in the scene. Stuart Christensen writes: Sometimes you need to control your background geometry [...]

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Locinator Tool for working with Maya Locators & Tracking Objects to Locators

CGMonks with a post on their new tool called Locinator for Maya which is a tool for dealing with locators and tracking objects to locators. This is a sneak look at the CGM.Locinator tool for Maya, if you are interested and want sign up to be a tester, there’s a link on the contact page. The [...]

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Creating a Ball Rig in Maya with an Animate-able Squash & Stretch Pivot

Matthew Murray takes a look at how to solve the issue of moving the pivot of the squash and stretch control point on a ball rig in Maya. Matthew does this by creating a connection to a controller with a normal Squash and Stretch Deformer in Maya, and setting that controller with a Geometry Constraint [...]

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Creating Lip Sync Animation for a Character in Maya

Originally I thought this tutorial was a bit out there but just hang in there and past all the antics you will find AnimationMethods shows how to create lip sync animation in maya with this tutorial showing how to set up Maya for facial animation, and how to use phonemes and jaw drops play an [...]

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Use Polygon Extrude Along Curve in Maya While Adding Animatable SubCurve Attributes

Cyberboy has a post with a little bit of Maya MEL script that will allow you to add the subCurve Attributes (usually available when creating a NURBS extrude) in Maya when doing a normal Polygon Extrude. Just the other day I was trying to animate an extrude in Maya, and while there are plenty of [...]

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