
Inspired by Cherry Blossom season Andrew Price takes a look at how to create a realistic Cherry Blossom image in Blender featuring using translucent materials and some camera effects to create the final image.

Inspired by Cherry Blossom season Andrew Price takes a look at how to create a realistic Cherry Blossom image in Blender featuring using translucent materials and some camera effects to create the final image.

Michel J. Anders takes a look at implementing incidence vectors in OSL (Open Shader Language) in Blender to create materials that will change based on the angle of object orientation, much like a lenticular print would. In this article we take this concept a bit further and create a shader that does not change it [...]

an Addon for Blender, which will allow you to edit your models and meshes with a lattice object easily