Category Archives: blender3d

Creating Realistic Cherry Blossoms Using Blender

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Inspired by Cherry Blossom season Andrew Price takes a look at how to create a realistic Cherry Blossom image in Blender featuring using translucent materials and some camera effects to create the final image.

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Creating a Flipping Cards Effect Using Procedural Techniques with Python in Blender

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Jimmy Gunawan revisits a previous post where he was animating flipping cards in Blender using Transform Constraints, Vertex Groups, Displacement Modifier, and Dynamic Paint to achieve a card flipping animation, which worked great, however, it was “manual”.

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Using the Incidence Vector in OSL, Faking Object Orientation Based on View

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Michel J. Anders takes a look at implementing incidence vectors in OSL (Open Shader Language) in Blender to create materials that will change based on the angle of object orientation, much like a lenticular print would. In this article we take this concept a bit further and create a shader that does not change it [...]

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Quick Lattice Editing Addon for Blender Adds and Assigns a Lattice Deformer Easily

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an Addon for Blender, which will allow you to edit your models and meshes with a lattice object easily

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Creating and Rendering Nuts and Bolts Models in Blender

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BlendTut’s Oliver Villar Diz posts a two part series look at the intricacies of modeling nuts and bolts using Blender, and provides some helpful modeling tips along the way.

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Creating and Rendering Rain on a Glass Window in Blender

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BenderGuru’s Andrew Price demonstrates how to achieve a realistic render of a rain-saoked window, modeling the window and rain, then texturing and rendering the scene with depth of field.

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