Category Archives: houdini

Spherical Harmonics as a Houdini VEX Operator

Matt Ebb how had previously played around with using spherical harmonics in Blender decided to port that code over to Houdini VEX. Matt created a couple of VOPs that were used to generate and evaluate spherical harmonics as a part of a VOP network. For those unfamiliar with VOPs (VEX Operators) in Houdini, it is [...]

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Using the Geometry Solver in Houdini to Create Footprints in the Snow

Robert Magee, Product Marketing Manager at Side Effects shows how to use the geometry solver in Houdini 12 to create footprints in the snow by applying Houdini’s procedural operations over time. Check out the tutorial for Creating Footprints in the Snow using Houdini Geometry Solver here. from the tutorial description: In this lesson, you will [...]

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How to Create a FLIP Fluid Waterfall in Houdini 12

Scott Keating Product Specialist at Side FX Shows How to Create a FLIP Fluid Waterfall in Houdini 12 Using a Specially Designed Emitter. Scott shows how to create the underlying water simulation that will be used to drive the white water splashes of the waterfall. Scott Keating writes: This lesson teaches you how to set [...]

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Shading with the Mantra Surface Shader in Houdini

Adrian Lazar posts a great look at the flexible built-in Mantra Surface Shader in Houdini with this nearly 2 hr tutorial focusing on shading in Houdini using the parameters that are in the standard Mantra Surface Shader creating 26 materials including wood, metal, glass, plastic, concrete, paint, etc. Check out the Tutorial for Shading with [...]

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Houdini Pyro Settings Comparison

There have been a few of these “setting comparison” videos popping up for various applications, and with good reason, they provide great reference! Here ZeitG has posted a comparison of the settings available in the Houdini Pyro node for creating smoke and fire effects. Check out the SideFX tutorials section for a huge resource of [...]

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Creating an Abacus Model in Houdini

Adrian Lazar looks at how to create a an Abacus model in SideFX Houdini with some traditional modeling methods as well as using Houdini’s procedural systems where required. Adrian Lazar writes: This tutorial is about creating a Counting Frame in Houdini with a certain degree of flexibility. We should be able to change the width, the [...]

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