Category Archives: maya rendering tutorials

Overview of HDR Light Studio & Maya Workflow

Tweet A post from HDR Light Studio takes us through the process of using Autodesk Maya in conjunction with HDR Light Studio 2 by using HDR Light Studio to light a CAD model imported into Maya for rendering in Mental Ray. HDR Light Studio 2 will allow for real-time image based lighting design and HDRI [...]

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Using Maya in Command Line Batch Mode

Tweet Dave Girard with a quick demonstration of using Maya in “headless” mode or in Command Line Batch Mode which can be really useful because it can be shell scripted and used with variables like multiple selected files. Check out the complete article on Dave’s site for Using Maya in Command Line Batch Mode here. [...]

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Using a Maya Normal Shader for Rendering Refraction Pass

Tweet Luis Montemayor continues his series on Maya Render Layers with a look at creating a normal shader in Maya from scratch and using it to render out a pass that can be used to simulate refractions in Compositing, in this case, NUKE. Luis Montemayor notes: “In this tutorial I’m going to show you haw [...]

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Rendering Sub-Surface Scatter Pass in Maya for Nuke Compositing

Tweet Luis Montemayor from DeathFall with another Maya tutorial in creating render passes for sub-surface scattering so the intensity and color can be adjusted in a NUKE composite. Luis Montemayor notes: “In this tutorial I’m going to show you how to render the Sub-Surface Scattering pass in Maya so that you can adjust the intensity [...]

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Maya Linear Workflow with Shader Networks in Mental Ray & V-ray

Tweet Shading, Lighting, and Technical Director William Schilthuis posts a GREAT and througorgh article on Linear Color Workflow in Maya and how it applies to shader networks in both Mental Ray and V-ray, and also points out what “proper” Linear Workflow is in V-ray. Check out the Maya Linear Workflow with Shader Networks in Mental [...]

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Creating a Camera Shake in Maya

Tweet Stuart Christensen returns with a look at some methods for creating and adding camera shake to maya animations. Stuart Christensen notes on his tutorial: “Sooner or later you will have to add some shaky camera effects to a scene. There’s various ways to add camera shake effects and this tutorial by Stuart Christensen will [...]

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Using Render Layers in Maya to Create Passes for ReLighting in Nuke

Tweet Luis Montemayor for DeathFall shows how to use Render Layers in Maya to create Difuse and Specular passes using RGB channels for relighting scenes in NUKE composites, great stuff. Check out the complete tutorial for Creating Relighting Passes In Maya For Use In Nuke Composites on DeathFall here.

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Creating a Luminance Depth Pass/Depth of Field in Maya

Tweet Marc Russo with a method for creating depth of field render in Maya by setting up an old-school luminance layer that can be used to render a pass for a depth of field blur in compositing in something like After Effects. Marc Russo notes on his tutorial: “This is one way of creating a [...]

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Creating Mental Ray Depth of Field Render Passes in Maya

Tweet Miles Och explains how to generate render passes in Maya from Mental Ray Depth of Field using Contribution maps. Check out Miles’ site for examples of his work and more info.

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Using Maya Backburner for Rendering on Amazon EC2

Tweet Jud Pratt recently posted a bunch of video tutorials on how to render from Autodesk Creative Products to the Amazon Elastic Computer Cloud (Amazon EC2), and even more recently he has posted a tutorial on how to render from Maya to the Amazon EC2 Cloud for a fairly cheap rendering solution. Amazon Elastic Compute [...]

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