Category Archives: maya rendering tutorials

The Basics for Setting Up Linear Workflow for V-Ray in Maya

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Peter Hartwig demonstrates the basics on how to set up V-ray in Maya to a linear workflow as the first part of a series of videos. Although Peter doesn’t cover what Linear Workflow is, he does show more than one workflow method for setting V-Ray up to run Linear.

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Getting Started Using the ZYNC Cloud Rendering Platform and Using ZYNC With Maya

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The ZYNC Render crew post an overview video showing everything that you would possibly need to know to get started using the ZYNC Cloud Rendering Platform. This is a great start showing how to upload your files for rendering, to launching renders, and how to track rendering usage to stay on budget. This will look at using the ZYNC Platform using Autodesk Maya, using ZYNC’s integration with the Maya interface.

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Maya Ray Depth Tool Changes Multiple Render Settings Values Quickly With One Custom Value

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Luiz Philippe Moreira created a handy little tool for changing Maya render settings really easily. Render Settings such as reflection rays, raytracing depth, ray depth limit for lights, caustics and final gathering, although logically found easily, always seem to be scattered all over the place in Maya when you are trying to change render quality.

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Creating V-Ray Render Passes in Maya for Nuke Composites

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Arvid Schneider shows how to set up V-Ray rendering settings to get the rendering passes needed for a composite, some using the V-Ray Extra Tex, and also shows how to put a composite together in Nuke

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Creating and Rendering Realistic Toothbrush Using Maya

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Chandan Kumar walks through modeling and rendering a toothbrush in Autodesk Maya, similar to the ones that you might see in a commercial spot. Chandan shows the steps to model the toothbrush using polygons, and spends some time showing how to get smaller forms into a large one, that will be smoothed in the end, retaining details.

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Creating a Simple Depth Map Pass Manually in Maya for Nuke Composites

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One of the things about 3D is that there are many, many ways to achieve results, and here is a tip from Hector Bermudez how shows a super simple technique for getting a Depth Pass Matte out of Autodesk Maya and using that pass in Nuke for compositing effects.

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