Category Archives: maya modeling tutorials

Maya Deformer Basics for Creating and Animating Stuff

Tweet A basic look at using deformers from our old friend Stuart Christensen where he shows how deformers can be used for modeling and for animation as well. “Basic Geometry deformers are great for creating parts for models, squishing heads or creating undulating blobs moving about in space, not to mention a million other uses! [...]

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Creating an Exterior Environment in Maya

Tweet An in depth series on the creation of an exterior scene using Autodesk Maya from tutorial author Ivan Krushkov. In this first part, Ivan covers modeling the environment while exploring Maya’s modeling tools and techniques. Check out the tutorial Creating an Exterior Environment in Maya here. Today we are happy to release the first [...]

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Maya L3Deformer Deformer In Action

Tweet LightStorm3D creators of the newly released and amazing L3Deformer suite of deformation tools for Autodesk Maya, have recently posted two new videos demonstrating the uses of their deformation tools. On is a look at a possible rigging of a tentacle for animation using the L3Deformer Curve Deformer tool. The Curve Deformer can be used [...]

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A Look At Working with Maya and Mudbox 2012

Tweet A new Post from the MayaHowTos channel which shows the workflow between Mudbox and Maya 2012 products, including how to transfer geometry and textures between Maya and Mudbox, a bit on how to sculpt and paint in Mudbox, and also transfering maps between meshes and how to sculpt and paint in Mudbox, and transfer [...]

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Modeling a VW Beetle In Maya

Tweet The first of a multi-part look at the process of building an old-school VW Beetle care using Autodesk Maya from tutorial author Joshua Abegglen. Maya: VW Beetle Modeling Tutorial – Part A from Joshua Abegglen on Vimeo. A real-time tutorial, demoing the modeling of the base mesh of a classic VW Beetle.

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Creating a Head in Maya Modeling, Texturing and Detailing

Tweet Digital Animation Herts Uni UK with a really great tutorial on creating a head in Maya from modeling, UV’s, Texture, detailing in Mudbox and rendering – a very complete series! Maya head modelling tutorial stage 01-modelling from Digital Animation Herts Uni UK on Vimeo. Maya head modelling tutorial stage 02-uv’s from Digital Animation Herts [...]

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Creating a Terrain in Maya using 8 & 16bit Images

Tweet Our old friend Stuart Christensen returns with a look at creating terrain topology using displacements in Autodesk Maya with 8bit and 16 bit Photoshop images. When you need “accurate” terrain of a specific location you can easily create a 3D terrain plane mesh in Photoshop as an 8 Bit, or 16 Bit mesh from [...]

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Polygon Topology Techniques

Tweet Polygon topology and flow are very important when modeling and the ninja Wes McDermott shows some simple techniques for polygon topology using Autodesk Maya. Polygon Topology Techniques from Wes McDermott on Vimeo. “In this video I show 3 simple techniques for controlling polygon flow and topology. For these examples, I use Autodesk Maya 2011, [...]

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Modeling a Head in Maya

Tweet Dennis Jensen from PolyFace shows how to model a realistic head in Maya using polygons and a little elbow grease. Dennis notes that this is a great skill to have to score with the ladies… awesome. “This tutorials diggs deep into the unknown land of head modelling. If you are new to modelling. This [...]

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Creating buildings in Maya using Kludge City

Tweet Stuart Christensen takes us through using the KLUDGE CITY scripts from Ed Whetstone in Autodesk Maya for creating buildings, skyscraper towers, and cities. Nifty! “Does the thought of modeling a city full of skyscrapers make your brain melt? Relax! Ed Whetstone’s Kludge City will take care of the hard work so you can concentrate [...]

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