Category Archives: nuke

Luke Dodd from Jellyfish Demonstrates Nuke’s Role in ‘Planet Dinosaur’

Tweet Luke Dodd the VFX Supervisor at Jellyfish show how NUKE was used in the BBC documentary Planet Dinosaur, showing Nuke’s 3D environment for creating set extensions and landscapes as well as how the Nuke workflow integrated into the project. The Foundry Writes: Luke Dodd, VFX Supervisor at BAFTA Award Winning VFX House Jellyfish shows [...]

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Jupiter Jazz Releasees AtomKraft/Nuke

Tweet /*jupiter jazz*/ has released the asset friendly, look development, lighting & rendering toolkit integrated for Nuke, with AtomKraft/Nuke version 1.0. Avoid going back to 3D at the compositing stage of the production pipeline. AtomKraft allows you to import a variety of ‘assets’, straight from your 3D application. Explore tons of creative lighting, rendering & [...]

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Morphing a silhouette into a Falcon using Nuke & After Effects

Tweet Alexander Lehnert breaks down a shot the he recently created of a woman’s silhouette that breaks apart into particles while morphing into a falcon flying away that was created in Nuke with the Spline Warp Tools, and then uses After Effects for the particle transition effect using Trapcode Particular. Check out the Morphing a [...]

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Removing a Person from a Scene Using Nuke

Tweet Navid Bagherzadeh demonstrates how to remove a person walking from a panning camera shot using Nuke using standard 2D tracking in Nuke.

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Creating Particles Turning into Type using Nuke

Tweet SentientCinema posts a look at creating Particles turing into type using Nuke and After Effects for finishing which is actually a Behind the scenes look at the creation of the vfx behind for the teaser trailer to UPLDR by SentientCinema.

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Relighting in NUKE using Lucille Renderer

Tweet Yuki Sugiyama shows a relighting system in nuke 6.3v1 that uses the Lucille Rendering Engine, an old open source global illumination renderer that is making its way into a full fledged commercial product. For more information on Lucille global illumination renderer, check the page here.

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Maya Chrome Ball Lighting-Feedback for Nuke Compositing

Tweet Capac Roberts shows a simple way to use HDRI and Mental Ray to light a scene using a chrome ball to give some feedback to the lighting in the scene, then creating render passes for compositing in NUKE. Capac Roberts writes: Maya Nuke Chrome Ball tutorial explains a simple way to use HDRI and [...]

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NUKE forEach Node Applies Set Of Nodes To Unlimited Number Of Inputs

Tweet Jake and Dan share a script for NUKE called forEach, which is similar to the forEach node in Houdini which makes it possible to apply a set of nodes to an unlimited number of inputs such as Read nodes. Check out the forEach Node for Nuke over at Jake and Dan’s Site here.

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Hiero Nuke / Nukex Round Trip Workflow

Tweet The Foundry’s James Wilson shows off the current development version of HIERO’s NUKE/NUKEX round trip workflow. HIERO is a desktop application for collaborative VFX workflow – a scriptable timeline tool that conforms edit decision lists and parcels out VFX shots to artists, allows progress to be viewed in context. HIERO has been built to work [...]

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Lens Distortion Workflow for VFX Productions using NUKE

Tweet David Cattermole provides a great look at Lens Distortion workflow for VFX productions using NUKE including using the The Undistortion gizmo and python scripts.

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