Category Archives: nuke

Using NUKE as a Render Preview to Any 3D Renderer

JP3 shows off a new tool they have created for the Foundry’s Nuke that consists of a custom extensible frame buffer node in Nuke that will allow you to send renders to Nuke from Maya, Softimage, or any 3D application to preview renders in composite right in Nuke. So Essentially you are using Nuke to [...]

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Removing Trackers in Nuke using the Paint Node

Freelance Nuke Compositor Fredrik Mannerfelt shows how to remove tracking markers from a shot using Nuke’s Tracking and Paint Nodes and by using an offset of the plate as a background with match moved roto to stencil out the marker as a foreground element. Fredrik Mannerfelt writes: This is one of many ways to remove [...]

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Luke Dodd from Jellyfish Demonstrates Nuke’s Role in ‘Planet Dinosaur’

Luke Dodd the VFX Supervisor at Jellyfish show how NUKE was used in the BBC documentary Planet Dinosaur, showing Nuke’s 3D environment for creating set extensions and landscapes as well as how the Nuke workflow integrated into the project. The Foundry Writes: Luke Dodd, VFX Supervisor at BAFTA Award Winning VFX House Jellyfish shows us [...]

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Jupiter Jazz Releasees AtomKraft/Nuke

/*jupiter jazz*/ has released the asset friendly, look development, lighting & rendering toolkit integrated for Nuke, with AtomKraft/Nuke version 1.0. Avoid going back to 3D at the compositing stage of the production pipeline. AtomKraft allows you to import a variety of ‘assets’, straight from your 3D application. Explore tons of creative lighting, rendering & material [...]

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Morphing a silhouette into a Falcon using Nuke & After Effects

Alexander Lehnert breaks down a shot the he recently created of a woman’s silhouette that breaks apart into particles while morphing into a falcon flying away that was created in Nuke with the Spline Warp Tools, and then uses After Effects for the particle transition effect using Trapcode Particular. Check out the Morphing a Lady [...]

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Removing a Person from a Scene Using Nuke

Navid Bagherzadeh demonstrates how to remove a person walking from a panning camera shot using Nuke using standard 2D tracking in Nuke.

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