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Category Archives: rendering
atomkraft, integrated nuke rendering
This looks really interesting – JupiterJazz is offering another solution other than the standard Nuke scan-line renderer, AtomKraft. Based on 3Delight rendering engine, AtomKraft’s feature set includes: Global illu mi na tion (ray-traced, point-based, or both!) Hybrid ray-tracing/REYES rendering Stereo/Multi-camera ren der ing with full Ocula 2.0 support Advanced physical-based mate ri als & lights [...]
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genetica updates to 3.51
Spiral Graphics recently has released 3.51 of their seamless textures editor, Gentetica. Genetica 3.5 provides the ability to create seamless textures based on photographs. You are able to use your own photos or the included library of over a thousand royalty-free high-resolution texture photos. Genetica is available for XP/Vista/Windows 7 systems. You can download the latest [...]
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bringing 3D as a standard to browsers? X3DOM
Just imagine 3D running natively in web browsers using its own markup… that would be pretty cool… although merely a discussion in the W3C communities. X3DOM (pronounced X-Freedom) is an experimental open source runtime to support the ongoing discussion as to how an integration of HTML5 and declarative 3D content might look. Learn more at the [...]
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final gather explained
Recently I rediscovered a very interesting read, “Final Gathering Practical Use & Flicker Reduction”. This was a presentation by Barton Gawboy, at the LA Mental Ray Users Group all the way back in 2005. Even though the document is nearly five years old, and even though there have been updates to mental ray over that period of time, [...]



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