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Category Archives: rendering
final gather explained
Recently I rediscovered a very interesting read, “Final Gathering Practical Use & Flicker Reduction”. This was a presentation by Barton Gawboy, at the LA Mental Ray Users Group all the way back in 2005. Even though the document is nearly five years old, and even though there have been updates to mental ray over that period of time, [...]

bringing 3D as a standard to browsers? X3DOM