Category Archives: rendering

Workflow for Using Daylight System IBL & mia Physical Sky in 3ds Max

Tweet Thorsten Hartmann has worked out a workflow for using the 3dsmax daylightsystem with IBL and has created a post showing his findings. Check out the Workflow for using a 3ds Max Daylight System IBL and mia Physical Sky tutorial here. Thorsten Hartmann notes: The 3dsmax mr_physical_sky don’t work correct. I have wrote a phenomenon [...]

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Vray HDR and Sun for Lighting Interiors

Tweet An overview looking at the settings used in creating an interior scene using HDRI for lighing in conjunction with V-ray Sun and Sky in 3DS Max from aleso3d. Check out the post for V-ray HDRI and Sun for Lighting Interiors inside 3ds Max tutorial here. from Aleso3d: “I would like to show you how [...]

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General Overview of The Phoenix FD Workflow

Tweet The Chaos Group posts a (hard rockin’) look at their new grid based simulator for fire and smoke Phoenix FD (Fluid Dynamics) by Michael McCarthy “Phoenix Fluid Dynamics is the latest product released by Chaos Software. The software perfectly combines a grid based simulator with outstanding rendering capabilities. In addition to the usual uniform [...]

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Softimage to Octane Render Tech Preview

Tweet Stephan Woermann shows off a tech preview of Softimage2Octane, a link between softimage and the Octane Render, the GPU Interactive Physically Based Render Engine. Admittedly, I was unable to find much information on this tech preview, but it does look promising! Softimage2Octane: Tech Preview from Stephan Woermann on Vimeo. Softimage2Octane: Tech Preview Part2 from [...]

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Rendering Leaves with Mental Ray

Tweet Jeff Patton posts a small tutorial on creating leaves using two sided materials in Mental Ray accounting for the leaf’s translucency and shadow attenuations. Check out the tutorial here. A while back Peter Guthrie (a very talented artist) posted a VRay tutorial on making leaves using the VRay2sidedMtl. In this post I wanted to [...]

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Tackling Unrealistic Materials When Rendering

Tweet Jamie Cardoso posts a great read from a 3D World article (3D World magazine (i.e. issue 141) with tips, and a course of action for achieving photorealistic 3D renderings and where the common mistakes may arise when doing so. – great stuff! Read the article here. “Although lighting, rendering parameters, composition, camera, post production, [...]

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maya craSmoothMeshUI, manage mesh division levels for MR rendering

Tweet Charlie Wales continues his Maya tools sharing with craSmoothMeshUI which provides a handy interface in Maya for controlling smooth mesh division levels for rendering with Mental Ray. Awesome!

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brazil rendering API for developers SDK

Tweet A demonstration from Caustic Graphic’s latest, real-time, fully interactive rendering API for integration into 3D graphics applications. This marks the first time that developers will be able to incorporate the look and photorealism of Brazil, the award winning renderer from SplutterFish, directly into their 3D graphics applications. Brazil for Developers SDK from Caustic Graphics [...]

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vray 2 sneak peak videos

Tweet The Chaos Group has posted the Siggraph 2010 User Event videos which include a sneak look at vRay 2.0, vRay for Autodesk Maya, vRay Real Time CPU/GPU, vRay RT for Maya and the newly released Phoenix Fluid Dynamics. Check them out why not!

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atomkraft, integrated nuke rendering

Tweet This looks really interesting – JupiterJazz is offering another solution other than the standard Nuke scan-line renderer, AtomKraft. Based on 3Delight rendering engine, AtomKraft’s feature set includes: Global illu mi na tion (ray-traced, point-based, or both!) Hybrid ray-tracing/REYES rendering Stereo/Multi-camera ren der ing with full Ocula 2.0 support Advanced physical-based mate ri als & [...]

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