Category Archives: rendering

bringing 3D as a standard to browsers? X3DOM

Just imagine 3D running natively in web browsers using its own markup… that would be pretty cool… although merely a discussion in the W3C communities. X3DOM (pronounced X-Freedom) is an experimental open source runtime to support the ongoing discussion as to how an integration of HTML5 and declarative 3D content might look. Learn more at the [...]
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final gather explained

Recently I rediscovered a very interesting read, “Final Gathering Practical Use & Flicker Reduction”. This was a presentation by Barton Gawboy, at the LA Mental Ray Users Group all the way back in 2005. Even though the document is nearly five years old, and even though there have been updates to mental ray over that period of time, [...]
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