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Category Archives: vfx
graffiti analysis 3 available for download
Graffiti Analysis is an extensive ongoing study in the motion of graffiti. Custom software designed for graffiti writers creates visualizations of the often unseen gestures involved in the creation of a tag. Motion data is recorded, analyzed and archived as Graffiti Markup Language (.gml) files, a specifically formatted XML file designed to be a common [...]
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a look at new light types in houdini 11
Peter Quint takes a look at the new light types in Houdini 11 with this first part Peter looks at area lights, edge falloff, using environment and texture maps, as well as the new features of the Environment light. With the second part Peter looks at the Sky Light, the new photon workflows under the [...]
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phoenix fluid dynamics introduction
The Chaos Group with a demonstration of Phoenix Fluid Dynamics. The Chaos Group, makers of popular render engine vRay have recently released Phoenix Fluid Dynamics, a new grid based simulator for fire, smoke and haze.
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final light releases explosion toolkit hd
Final Light FX, creators of out of the ordinary visual FX stock footage, has just released Explosion Toolkit HD with a limited time price of $199.00 for 30 HD footage elements, Explosion Toolkit HD is a collection of film quality explosions not previously available as FX stock footage. Final Light Productions located in Simi Valley California is [...]
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object tracking a head with syntheyes
Alexander Lehnert covers how to object track a persons head in Syntheyes. How-To 01: Tracking a Head with Syntheyes from Alexander Lehnert on Vimeo.
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empolygonizer2 tutorial meshing a point cloud
Eric Mootz demonstrates how to mesh a point cloud with emPolygonizer2 for Softimage. emPolygonizer2 is a custom operator that allows you to create what is typically called “metaballs”. The basic technique used by this plug-in is called “polygonising a scalar field” or “marching cubes”. It was invented in the mid-eighties by Lorensen and Cline. The [...]
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creating fire with maya 2d fluids
The great david schoneveld using Maya 2d fluid containers shows us all the ins-and-outs of creating fire using maya fluids. David goes through the techniques and settings he uses to get great looking fire pretty fast. 2d Maya Fluid Fire Settings from destruct007 on Vimeo.
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foundry camera tracker review, motionworks
Brett Morris for MotionWorks, reviews the newly release Camera Tracker Plugin for After Effects from The Foundry. This is the same tracking technology that was previously only available in NUKEX, the Foundry’s high-end film compositing tool. The Foundry’s camera tracker for After Effects allows you to pull 3D motion tracks and matchmoves without having to leave After Effects®. [...]
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emPolygonizer version 2 released
Mootzoid has recently released emPolygonizer version 2 for Softimage. emPolygonizer2 is a custom operator that allows you to create what is typically called “metaballs”. The basic technique used by this plug-in is called “polygonising a scalar field” or “marching cubes”. It was invented in the mid-eighties by Lorensen and Cline. The plug-in consists of a [...]
Also posted in 3D, SoftImage Leave a comment



mocha & nuke 2d-3d conversion tutorial