Category Archives: vfx

Maximising Your DSLR Camera Resolution When Shooting Green Screen

Tweet Jack Grundy with some tips on maximizing camera reslultion when shooting Green and Blue Screen footage with a DSLR camera to get the best reuslt when keying in After Effects and other compositors. “In this video we’ll discuss a very simple method you can use to increase the quality of the footage you shoot [...]

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KATANA NAB 2011 Demos

Tweet The Foundry’s Channel has posted a look at KATANA that was recorded at the NAB 2011 show with Jeremy Selan of Sony Pictures Imageworks giving an overview of KATANA and how it gets used on different productions. KATANA is The Foundry’s latest endeavor for “recipe based” look development in an asset based pipeline. “Jeremy [...]

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Fisheye Tracking & Compositing Workflow in After Effects, Mocha & Syntheyes

Tweet A great walkthrough of the workflow and process of tracking a fisheye lens shot and compositing elements back in using After Effects, Syntheyes and Mocha from tutorial creator Impossible Engine. Fisheye tracking and compositing workflow from Impossible Engine on Vimeo. The biggest challenge we faced was definitely the lens distortion. We needed to track [...]

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Rapid Prototyping A 3D reference Cube + 5 free sIBL sets

Tweet Guest on HdrLabs by Bob Groothuis who posts about creating a 1 meter square real live reference cube by way of rapid prototyping the connectors needed for the collapsable structure… pretty cool stuff! Check out the Rapid Prototyping A 3D reference Cube article here. “A 3D Reference Cube is a device that assists in [...]

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Creating Facial Beauty Fixes Using Nuke

Tweet Stephan Fleet takes a look at the process of creating “Beauty Fixes” in the Foundry’s Nuke where he explains the workflow and techniques for removing blemishes, wrinkles and generally enhancing a face or part of a face in Nuke with a bit of Mocha thrown in. Nuke Beauty Tutorial from Stephan Fleet on Vimeo.

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Pulldownit updates for 3DS Max 2012 & Maya 2012

Tweet Thinkinetic has released a new versions of PullDownIt, the dynamics solver for Maya PDI version 1.5. PullDownIt 1.5 includes several UI improvements, a more acurrate fracture solver and outstading stability for large scale CG destruction. Check out what has changed in PullDownIt 1.5. Introduction to Pdi Fracture in Maya from Esteban Cuesta on Vimeo. [...]

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Creating a Basic Composite in Nuke

Tweet A look at compositing a basic effects shot in Nuke by David Scandlyn where he takes us through his process of compositing a shot to final. Watch the Nuke compositing tutorial here. In this video tutorial for NUKE, David Scandlyn takes a shot created by a client for a movie called “The Trapdoor” and [...]

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Using Cloud Modulation in Vue 9.5

Tweet I just recently got a copy of Vue 9.5 and I am pretty excited to mess around with some of the new features. Vue 9.5 has more advanced features for dealing with clouds with new cloud modulation tools which will let you create clouds that sweep across your terrains and other objects in your [...]

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Mocha Pro Remove Module Overview

Tweet Imagineer Systems’ Martin Brennand with this overview of Mocha Pro’s Remove Module -This is a feature only available in Mocha Pro and not available for Mocha for After Effects. mocha Pro Remove Module Overview from Ross Shain on Vimeo. If you’ve heard of the remove module in mocha Pro but don’t know much about [...]

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General Overview of The Phoenix FD Workflow

Tweet The Chaos Group posts a (hard rockin’) look at their new grid based simulator for fire and smoke Phoenix FD (Fluid Dynamics) by Michael McCarthy “Phoenix Fluid Dynamics is the latest product released by Chaos Software. The software perfectly combines a grid based simulator with outstanding rendering capabilities. In addition to the usual uniform [...]

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