Category Archives: vfx

Interview With Ian Vertovec Digital Colorist for The Social Network

Tweet The Quantel Blog posts a brief interview with Ian Vertovec, the co-founder of Light Iron Digital and the Supervising DI Colorist behind 2010?s feted drama “The Social Network” discussion Digital Intermediates, his thoughts on 3D stereo, and where tools for Colorists are going in the future. Check out the interview here. “Ian Vertovec is [...]

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NukeMari Bridge, Nuke to Mari Workflow

Tweet The Foundry teases a sneak peak of upcoming integration between Nuke to Mari workflow showed off at the past NAB 2011… oh, ehm, gee. This represents the first steps to integrating these two Foundry Products to help with common problems that come up when projecting such as seams, stretching and occluded areas. NukeMari bridge [...]

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Creating Nuke Projection Maps 2D to 3D

Tweet A tutorial for Nuke showing how to create a camera projection in Nuke, or in essence taking a 2D image and making it 3D with a bit of a camera move. This tutorial comes to use from Dave Scandlyn. Dave Scandlyn presents a camera projecting tutorial in Nuke, in which he’ll take a flat [...]

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IXIR 2D Track Editor Convert Trackers to Masks

Tweet A little demonstration of IXIR 2D track Editor at work converting tracker data to masks that can be exchanged between Nuke, Combustion, Fusion, Shake, AE, 3DE, PF Track, Boujou, SynthEyes, Matchmover, Maya Live – well, any application really! Tutorial – IXIR 2D Track Editor – Convert Trackers to Masks from iX on Vimeo. IXIR [...]

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Pixel Farm Announces PFTrack 2011

Tweet The Pixel Farm recently announced PFTrack 2011 during NAB. PFTrack, the company’s flagship 3D camera tracking and matchmaking application has been completely re-written to be 64-bit, GPU accelerated while still using trademark node-based architecture. Check out the info for PFTrack 2011 here. New features in PFTrack 2011 include Node-based Flowgraph Architecture The Tracking Tree [...]

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Creating A Nuclear Explosion In 3ds Max & After Effects

Tweet Chandan Kumar shows us how to create a nuclear explosion effect in 3DS Max using Particle Flow, and compositing the results to final product in After Effects. “In today’s tutorial, regular author and contributor Chandan Kumar will show us a simple, yet effective technique for creating a nuclear explosion inside of 3D Studio Max, [...]

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Vue 9.5 Pre-Release Adds Significant New Functionality

Tweet E-on Software recently made available the Vue 9.5 Pre-Release for Vue Xstream and Infinite adding significant new functionality to the Vue 9 series, and Vue 9.5 is free for all users under maintenance. Find out more about the Vue 9.5 pre-Release. Vue 9.5 Infinite and xStream now offer advanced cloud modulation tools. The cloud [...]

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ILM looks at Nuke Compositing in Iron Man 2

Tweet The Foundry posts a video of Marshall Krasser from ILM originally taken from FX Guide where he goes through ILM’s use of Nuke on a one of the final sequences from Iron Man II. This demo was filmed at IBC 2010.

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Making Mirrored Ball & Panoramic HDR Images, part 2

Tweet Fred Ruff continues his look at creating mirror ball HDR images with part two of his post “Working with Mirrored Ball HDR Images” starting from shooting the images, creating the HDR in photoshop, and unwrapping them to something useful in a 3d application. “I already talked about creating chrome balls and parnoramic HDR images, [...]

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RayFire Destruction Plugin for 3ds Max released

Tweet RayFire Studios, makers of the very popular destruction VFX plugin for 3DS Max recently released RayFire version 1.55 that contains a new Fragment Modifier, Custom Fragment Properties, new Secondary Fragmentation, and a new Voronoi Irregular fragment type just to name a few. RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break [...]

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