Category Archives: zbrush

Creating Ropes in Zbrush

Tweet David Langley demonstrates a simple technique for creating ropes in ZBrush using the CurveLineTube Brush.

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A Brief Introduction To Working With Zbrush’s GoZ Plugin

Tweet Arnab Bhadra takes a beginners look at using the ZBrush GoZ Plugin which will allow you to work seamlessly between ZBrush and other applications such as Maya. Check out the Brief Introduction To Working With Zbrush’s GoZ Plugin tutorial here. from the tutorial description: In today’s tutorial artist Arnab Bhadra will give you a [...]

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Transferring Maya’s Edge Crease Tool Edge Weights to ZBrush

Tweet A look into some ZBrush hard surface techniques with Wes McDermott (the 3D Ninja) who shows some research that he has done using Maya’s Edge Crease tool and transferring the edge weighting to ZBrush via GoZ. the 3D Ninja writes: Over the past few days, I’ve been experimenting and research hard surface techniques. In [...]

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Setting the Default Material in Zbrush

Tweet A quick little ZBrush tutorial/tip from PointPusher on how to replace the default red-wax material in ZBrush to a custom material.

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How To Edit Model Topology in ZBrush

Tweet Nick McGavern demonstrates how to take existing geometry in ZBrush and edit the topology so the model is better suited for production needs. This is a short demo showing how to take existing geometry and to edit the geometry/topology to better suit your mesh needs. Load a Zsphere. Tips -Hovering over the verts will [...]

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Make polygroups in ZBrush Using UV mapping

Tweet Henning Sanden with a quick tip for ZBrush where you are able to create polygroups in ZBrush through UV Mapping which carries the advantage of accuracy over instance mapping, or hiding. Henning Sanden writes: In this video, I’m showing how to make polygroups in ZBrush using UV mapping. The main advantage here is that [...]

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Creating Lens Bur in ZBrush 4 R2 using BPR Filters

Tweet Ryan Kingslien looks at using BPR Filters in ZBrush 4 R2 for creating lens blur and some other layered effects right in the Zbrush viewport. As usual, check more great tutorials and ZBrush workshops from Ryan Kingslien at ZBrushWorkshops. Ryan Kingslien writes: “I’ve updated ZBrushWorkshops with another cool ZBrush 4 R2 feature: BPR Filters. [...]

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Understanding LightCaps in ZBrush for Realistic Skin

Tweet Ryan Kingslien looks at how to create a realistic skin rendering setup in ZBrush using LightCaps and Was Modifiers. For more great ZBrush resources, be sure to check out Ryan’s ZBrushWorkshops.

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Sculpting Skin/Scales in ZBrush 4 R2 As A Workflow

Tweet ZBrush Workshops Ryan Kingslien takes a look at Cesar Dacol Jr’s sculpting workflow for creating dinosaur skin and scales on Cesar’s Dinosaur Sculpt with a great overview into the process of forms versus detailing over the course of the project. Check out the rest of the workshop opportunities at Creature Design R2 Workshops at [...]

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ZBrush 4 R2 Using The New Clay Polish

Tweet ZBrushWorkshops’ Ryan Kingslien continues his look at new ZBrush 4 R2 features with the new Clay Polish feature working along side the new ZBrush Dynamesh feature. Ryan Kingslien asks: “Wonder what Clay Polish is? Its a big button right above the brand new DynaMesh feature and it works along side of DynaMesh. This quick [...]

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