Showing off some of the new features of the newly released X-Particles 2.5, Mike Batchelor shows how to create a control rig in Cinema 4D that will create a tornado effect using particles.
a look at making a simple tornado system using x-particles v2.5
X-Particles 2.5 saw release this week with a long list of improvements over previous versions including new fluid effects and faster overall performance in a lot of areas. Mike notes some of the new features of X-Particles 2.5 as he goes through the tutorial to create an organic tornado element.
Exploring methods for creating dissolves in cinema 4D, Ronn Trevino taking a look at some techniques for dissolving an object’s transparency and providing some pro’s and con’s by comparing each technique.
explore the many ways of creating a dissolve in C4D
When you are working in a 3D application, there are many, many ways to complete a task, some being more circuitous than others but nonetheless useful in certain situations, and here Ronn covers something that is really simple, done up a few ways to really understand how to create a dissolve in Cinema 4D.
In continuation with his look at all the new features of VRayforC4D 1.8, Josef Bsharah shares some of the new functions in the VRayFastSSS2 material which can save some time while providing a nice and clean result.
In this video we talk about the new cool feature of the VRayFastSSS2 materiel in 1.8
Josef takes a look at the V-Ray Geometry Based Sampling in VRayFastSSS2 material, and also talks about the FastSSS2 caching taking a look at the new save and load options, allowing you to cache SSS pre-passes. Check out Josef’s post, New in VRayforC4D 1.8 Better VRayFastSSS2 here.
Showing how to create an explosion and shockwave while using Turbulence FD in Cinema 4D, Ben Watts of BW Design walks us through the entire project from start to finish. Ben shows how to create the initial blast and shockwave in Cinema 4D and render out material for compositing in After Effects.
how to create an explosion & dust wave in Cinema 4D with the TFD plugin
Ben also demonstrates best practices for the pipeline in general, paying particular attention to things like setting up a linear workflow to establish consistency between generation and compositing and finishing. Check out the tutorial for Creating a Turbulence FD Blast and shockwave in Cinema 4D and After Effects here.
Josh Johnson takes a look at creating some explosions in Cinema 4D using X-Particles to drive the Turbulence FD Fluids.
These techniques can be translated to the standard built-in particles or Thinking Particles too
Josh uses X-Particles in this example, but he notes that this can easily be translated to Cinema 4D’s standard built-in particles or even Thinking particles as well.
Showing some methods for stamping a logo or creating a raised graphic on an object, Dan Conrad covers three different techniques for creating displacements in Cinema 4D.
Ever need to add a stamped client logo to a cup, pen, or electronic device on a 3D model?
At some point, you will most likely need to create an inset or raised logo on a model, especially if you are building a branded product. Dan shows how to create this embossed look using displacements with three different techniques by using a displacement channel, a displace deformer, and by using the sculpting tool.
Dan notes that each of these methods has a pro and con, but the one thing they all have in common is that they dependent on the degree of subdivisions in the model and a greyscale image used for the displacement.
Taking a page from his past project, Marco Holland shows how to create an animation of ice dropping into a glass in Cinema 4D using a simple dynamics setup so they will fill up the glass.
Cinema 4d Tutorial about Ice Blocks filling a cup of Martini glass
Marco shows a simple way to model an ice cube using C4D’s displacement material, walking through setting up the render, and completing the animation in After Effects.
Using one of the oldest expressions in the book, Jamie Hamel-Smith discusses using target objects in Cinema 4d, and shows a practical example by rigging a piston actuator with simple constraints.
The tip in this post relies on one of the oldest expressions in the Cinema 4D tool box; the Target Tag
Jamie uses cinema 4D’s Target Tag, and notes that there are many paths in C4D to achieve the same result, noting that you are able to do the same using Xpresso, Character Animation Tools, and some other rigging tools.
Check out the tutorial for Using Pairs of Target Objects in Cinema 4D here.
Recently the VRayforC4D update brought a ton of new features into Cinema 4D, and Josef Bsharah has been creating regular posts and videos showing off some of them. Here Josef Bsharah takes a look at the VRayforC4D 1.8 advanced hair and fur support and checks out the new BRDF Hair Material.
In this video we look at the advanced hair support and the new VRay BRDF Hair material with VRayforC4D 1.8
Josef notes that it is now possible to use the Cinema 4D Hair Module with V-Ray and VRayforC4D, supporting dynamics and all the other features that you are accustom to.
What is interesting is that the new VRayforC4D seems to be more accurate that the built in Hair, being rendered as actual geometry, and as such can be affected but area shadows, reflections, refractions and DOF.
For the complete look, check out the post on What’s New in VRayforC4D 1.8 – Hair and Fur Support here.
at² GmbH recently updated m4d which gives you the mental ray and iRay the physically accurate unbiased and interactive renderer inside cinema 4D
, to include some significant improvements in sampling and render speed.
Introducing the major new features in m4d 1.3.0 with Improved sampling and faster rendering and Team Render support
Büro Bewegt covers some of the more interesting features, noting that with m4d 1.3.0, you now have the ability to use Cinema 4D’s new Team Render feature to distribute rendering across machines using C4D’s familiar distribution environment. m4d 1.3 also has improvements to the caustic sampler, adding highly detailed caustics to renderings as well as adding LPE passes which will allow you to tweak the output from your iRay renders.
m4d iray for CINEMA 4D offers a free trial, and is priced at 590 Euros. To learn more about Mental Ray and iRay in Cinema 4D, check the M4D site here.