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	<title>Comments for LESTERBANKS</title>
	<atom:link href="http://lesterbanks.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://lesterbanks.com</link>
	<description>3d, vfx, computer graphics, animation, design, typography</description>
	<lastBuildDate>Wed, 10 Mar 2010 05:32:18 +0000</lastBuildDate>
	
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		<title>Comment on maya linear workflow in two easy steps by lesterbanks</title>
		<link>http://lesterbanks.com/2010/03/maya-linear-workflow-in-two-easy-steps/comment-page-1/#comment-460</link>
		<dc:creator>lesterbanks</dc:creator>
		<pubDate>Wed, 10 Mar 2010 05:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://lesterbanks.com/?p=2545#comment-460</guid>
		<description>thanks for the tip!</description>
		<content:encoded><![CDATA[<p>thanks for the tip!</p>
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		<title>Comment on maya linear workflow in two easy steps by hernan</title>
		<link>http://lesterbanks.com/2010/03/maya-linear-workflow-in-two-easy-steps/comment-page-1/#comment-456</link>
		<dc:creator>hernan</dc:creator>
		<pubDate>Tue, 09 Mar 2010 05:20:18 +0000</pubDate>
		<guid isPermaLink="false">http://lesterbanks.com/?p=2545#comment-456</guid>
		<description>Actually I should mention that &#039;screen composite&#039;  should also be turned off if you are using any tone mapping  at all (like physical sun+sky, which connects the mia_exposure automatically to your camera). The screen composite clamps the value of the output of the shader to 1 which creates undesirable results in the renderer.</description>
		<content:encoded><![CDATA[<p>Actually I should mention that &#8217;screen composite&#8217;  should also be turned off if you are using any tone mapping  at all (like physical sun+sky, which connects the mia_exposure automatically to your camera). The screen composite clamps the value of the output of the shader to 1 which creates undesirable results in the renderer.</p>
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		<title>Comment on maya linear workflow in two easy steps by hernan</title>
		<link>http://lesterbanks.com/2010/03/maya-linear-workflow-in-two-easy-steps/comment-page-1/#comment-455</link>
		<dc:creator>hernan</dc:creator>
		<pubDate>Tue, 09 Mar 2010 05:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://lesterbanks.com/?p=2545#comment-455</guid>
		<description>Also be sure to turn &#039;screen composite&#039; off if you are using the misss_fast_skin shader with a linear workflow. I learned that the hard way.</description>
		<content:encoded><![CDATA[<p>Also be sure to turn &#8217;screen composite&#8217; off if you are using the misss_fast_skin shader with a linear workflow. I learned that the hard way.</p>
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		<title>Comment on cryengine 3 global illumination tech trailer by violenza</title>
		<link>http://lesterbanks.com/2010/03/cryengine-3-global-illumination-tech-trailer/comment-page-1/#comment-435</link>
		<dc:creator>violenza</dc:creator>
		<pubDate>Mon, 01 Mar 2010 17:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://lesterbanks.com/?p=2439#comment-435</guid>
		<description>beautiful. it&#039;s subtle at times, but the scenes come alive when you get the light bounces. we&#039;ll need to start rendering out finals in cry 3. ;)</description>
		<content:encoded><![CDATA[<p>beautiful. it&#8217;s subtle at times, but the scenes come alive when you get the light bounces. we&#8217;ll need to start rendering out finals in cry 3. <img src='http://lesterbanks.com/lxb_metal/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on samurai, short produced at realtimeUK by Richard Cave</title>
		<link>http://lesterbanks.com/2010/02/samurai-short-produced-at-realtimeuk/comment-page-1/#comment-434</link>
		<dc:creator>Richard Cave</dc:creator>
		<pubDate>Mon, 01 Mar 2010 13:28:48 +0000</pubDate>
		<guid isPermaLink="false">http://lesterbanks.com/?p=2423#comment-434</guid>
		<description>Cracking work, did not realise it was CGI till I read the wording on your release.  Nice to see it being done in broad daylight as well.  

Really impressed. 

Thank you for sharing 

Rich</description>
		<content:encoded><![CDATA[<p>Cracking work, did not realise it was CGI till I read the wording on your release.  Nice to see it being done in broad daylight as well.  </p>
<p>Really impressed. </p>
<p>Thank you for sharing </p>
<p>Rich</p>
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		<title>Comment on application after effects has unexpectedly quit by lesterbanks</title>
		<link>http://lesterbanks.com/2010/02/application-after-effects-has-unexpectedly-quit/comment-page-1/#comment-431</link>
		<dc:creator>lesterbanks</dc:creator>
		<pubDate>Fri, 26 Feb 2010 17:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://lesterbanks.com/?p=2402#comment-431</guid>
		<description>Thanks Todd- It&#039;s great that you guys are right on top of things!</description>
		<content:encoded><![CDATA[<p>Thanks Todd- It&#8217;s great that you guys are right on top of things!</p>
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		<title>Comment on application after effects has unexpectedly quit by Todd Kopriva</title>
		<link>http://lesterbanks.com/2010/02/application-after-effects-has-unexpectedly-quit/comment-page-1/#comment-430</link>
		<dc:creator>Todd Kopriva</dc:creator>
		<pubDate>Fri, 26 Feb 2010 17:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://lesterbanks.com/?p=2402#comment-430</guid>
		<description>Be sure to &lt;a href=&quot;http://futurestack.com/blog/2009/08/13/after-effects-bug-reports/&quot; rel=&quot;nofollow&quot;&gt;read the followup post&lt;/a&gt;, in which the fellow at future stack says that Adobe worked with him to address the problems that he was having

Also, the &lt;a href=&quot;http://community.adobe.com/help/search.html?q=error+code&amp;l=aftereffects_product_adobelr&quot; rel=&quot;nofollow&quot;&gt;After Effects Community Help search&lt;/a&gt; is a good way to search for error codes. It includes Mylenium&#039;s error code database.

Finally, note that the most basic and important thing to do to address crashes with After Effects CS4 is to &lt;a href=&quot;http://blogs.adobe.com/toddkopriva/2009/05/after-effects-902-update-red-r.html&quot; rel=&quot;nofollow&quot;&gt;update to After Effects CS4 (9.0.2)&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Be sure to <a href="http://futurestack.com/blog/2009/08/13/after-effects-bug-reports/" rel="nofollow">read the followup post</a>, in which the fellow at future stack says that Adobe worked with him to address the problems that he was having</p>
<p>Also, the <a href="http://community.adobe.com/help/search.html?q=error+code&amp;l=aftereffects_product_adobelr" rel="nofollow">After Effects Community Help search</a> is a good way to search for error codes. It includes Mylenium&#8217;s error code database.</p>
<p>Finally, note that the most basic and important thing to do to address crashes with After Effects CS4 is to <a href="http://blogs.adobe.com/toddkopriva/2009/05/after-effects-902-update-red-r.html" rel="nofollow">update to After Effects CS4 (9.0.2)</a>.</p>
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		<title>Comment on photoshop 20th anniversary &#8211; start up memories by Mary-- YDP</title>
		<link>http://lesterbanks.com/2010/02/photoshop-20th-anniversary-start-up-memories/comment-page-1/#comment-347</link>
		<dc:creator>Mary-- YDP</dc:creator>
		<pubDate>Fri, 19 Feb 2010 17:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://lesterbanks.com/?p=2261#comment-347</guid>
		<description>My marketing services team did a Photoshop Birthday party. Check it out &lt;a href=&quot;http://theyellowdoorpaperie.blogspot.com/2010/02/i-love-nerdy-ness-19.html&quot; rel=&quot;nofollow&quot;&gt;here! &lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>My marketing services team did a Photoshop Birthday party. Check it out <a href="http://theyellowdoorpaperie.blogspot.com/2010/02/i-love-nerdy-ness-19.html" rel="nofollow">here! </a></p>
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		<title>Comment on a few building &amp; city generation tools for maya by lesterbanks</title>
		<link>http://lesterbanks.com/2010/02/a-few-building-city-generation-tools-for-maya/comment-page-1/#comment-344</link>
		<dc:creator>lesterbanks</dc:creator>
		<pubDate>Mon, 15 Feb 2010 22:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://lesterbanks.com/?p=2110#comment-344</guid>
		<description>yeah, the destruction part is nifty.  Are you planning on adding more to kludge? ...i think you should.</description>
		<content:encoded><![CDATA[<p>yeah, the destruction part is nifty.  Are you planning on adding more to kludge? &#8230;i think you should.</p>
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		<title>Comment on a few building &amp; city generation tools for maya by Ed Whetstone</title>
		<link>http://lesterbanks.com/2010/02/a-few-building-city-generation-tools-for-maya/comment-page-1/#comment-341</link>
		<dc:creator>Ed Whetstone</dc:creator>
		<pubDate>Fri, 12 Feb 2010 14:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://lesterbanks.com/?p=2110#comment-341</guid>
		<description>Mr. Sun was actually the reason why I made KludgeCity, I hated him just a little bit for making something so cool.  :-D</description>
		<content:encoded><![CDATA[<p>Mr. Sun was actually the reason why I made KludgeCity, I hated him just a little bit for making something so cool.  <img src='http://lesterbanks.com/lxb_metal/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
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