Alsh3lan writes: A lot of Dmm users have a question >> how to emit particles from a dmm object so .. in this simple tutorial i’ll show you how to emit particles from a dmm object and how to control the particles emission by texture .

Alsh3lan writes: A lot of Dmm users have a question >> how to emit particles from a dmm object so .. in this simple tutorial i’ll show you how to emit particles from a dmm object and how to control the particles emission by texture .

Duncan Brinsmead writes: This animation was created using Maya Fluids. The torpedo bubble trail is a single fluid node which is rendered both as a shadowed volume and a surface mesh. The mesh is transparent with specular highlights to simulate large bubbles, while the volume simulates fine bubbles.
There’s nothing creepier than a swarm of creatures or slimey goo! This tutorial by Stuart Christensen will guide you through some starting points and basic settings that you need to know in order to get your swarm on and make some super creepy swarms of your own. The mechanics are very simple, however there are infinite adjustments to make for the perfect look. So, play around with this concept and soon your brain will be swarmed with ideas to develop! Enjoy!
from the tutorial description: Maya fluids gives you the tools to simulate any kind of smoke, fire, water, explosions, wind effects etc. and is a very powerful tool for every FX artist. The fluid simulations and shading can be as different as night and day, but they rely on the same attributes which you’ll better understand after completing this tutorial. You’ll learn to animate and shade fluids, understand all of the major attributes, learn how adding fields will allow you to gain better control over your simulation, and how to light and render the final animation.
Emmanuel Mouillet writes: To implement those 3 levels of detail, I use 3 different BOX of fluids. The base and the cluster were low grid (35,35,35) with texture opacity. For the advection i use a high rez grid of (400,400,400).
Pulldownit! is a dynamics solver for Maya which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily scenes made of thousands of objects and collapse buildings, bridges or any kind of brittle material.