
Demonstrating the basics for creating a Dynamic Chain in Maya, Luiz Philippe Moreira shows how to set up a dynamic joint chain using Maya nHair, and an IK Spline Handle.

Demonstrating the basics for creating a Dynamic Chain in Maya, Luiz Philippe Moreira shows how to set up a dynamic joint chain using Maya nHair, and an IK Spline Handle.

Michael Haas takes a look at how to get started and using the Polydebris Script for Maya which will split and explode polygon faces in Maya

Fracture Demolition Software, makers of Fracture FX for Maya -a cross platform procedural event driven destruction tool, have posted a look at using Activation Volumes in FractureFX 1.4 to crumble a building to the ground.

Brian Horgan shares one of his scripts for Maya, bh_JiggleConstraint which aids in creating automatic secondary motion to objects in Maya. Brian has created and shared many useful scripts in the past both for Maya and Cinema 4D, including his bhGhost Onion Skinning tool for Maya, and WalkCycleBuddy for creating walk cycles in Cinema 4D.

Creating an easy way to define initial velocities when using building Maya Rigid Body Simulations, Yeray Diaz Diaz shares a script making it easier to get control from rigid simulations, allowing you to direct more and tweak less.

b_PolyDebris is a Maya MEL script from bbandong which will take the selected polygons and split them with a simulation easily creating objects exploding, being blown away or falling apart type of effects.