Category Archives: maya dynamics tutorial

Creating a Basic Dynamic Joint Chain in Maya Using nHair

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Demonstrating the basics for creating a Dynamic Chain in Maya, Luiz Philippe Moreira shows how to set up a dynamic joint chain using Maya nHair, and an IK Spline Handle.

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Thinkinetic Releases PullDownIt 2.5 With New Activation Options for Fractures

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A look at some of the features in the latest release of PullDownIt 2.5 from Esteban Cuesta. PullDownIt is a dynamics solver plugin creating fractures and massive rigid body dynamic simulations which is both available for Max and Maya, and the recently released version 2.5 of PullDownIt offers a number of new features and fixes.

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Getting Started Using the PolyDebris Maya Script to Blow Apart Object Polygons

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Michael Haas takes a look at how to get started and using the Polydebris Script for Maya which will split and explode polygon faces in Maya

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Crumbling a Tower in Maya Using Fracture FX’s Activation Volumes

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Fracture Demolition Software, makers of Fracture FX for Maya -a cross platform procedural event driven destruction tool, have posted a look at using Activation Volumes in FractureFX 1.4 to crumble a building to the ground.

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Creating a Bat’s Wing Rig in Maya Incorporating Both Joints and nCloth

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Alex Twigg walks through the process of creating a bat or dragon type wing in Autodesk Maya and shows how to use nCloth dynamics for the stretched wing membranes and giving them some realistic dynamic and secondary animation.

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bh_jiggleConstraint for Maya Adds Secondary Motion to Objects Easily

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Brian Horgan shares one of his scripts for Maya, bh_JiggleConstraint which aids in creating automatic secondary motion to objects in Maya. Brian has created and shared many useful scripts in the past both for Maya and Cinema 4D, including his bhGhost Onion Skinning tool for Maya, and WalkCycleBuddy for creating walk cycles in Cinema 4D.

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Dynamica Bullet Velocity Helpers for Maya Offers a Visual way for Setting Rigid Body Simulations

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Creating an easy way to define initial velocities when using building Maya Rigid Body Simulations, Yeray Diaz Diaz shares a script making it easier to get control from rigid simulations, allowing you to direct more and tweak less.

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Creating Curves for Hair and Eyebrows With Shave and a Haircut for Maya

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Working with Shave and a Haircut for Maya for hair, Derek Flood found that some parts of the workflow are not documented well, and created this look at showing the technical steps for creating and using Curves in Maya for creating hair and eyebrows using Shave and a Haircut for Maya.

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PolyDebris for Maya Easily Explodes Polygonal Objects With Simple Simulations

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b_PolyDebris is a Maya MEL script from bbandong which will take the selected polygons and split them with a simulation easily creating objects exploding, being blown away or falling apart type of effects.

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Destroying a Building Facade in Maya Using PullDownIt

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Thinkinetic’s PullDownIt plugin shares the same features for both 3ds Max and Maya, and here, Esteban Cuesta shows how to use the PullDownIt plugin for Maya and 3ds Max to create the destruction of a building facade, including rubble and breaking windows.

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