Emitting Particles in Maya From DMM Fractured Objects

Alsh3lan shows how to emit Maya particles from a DMM dynamic fracture and how to control the particle emission using a texture. DMM (Digital Molecular Matter) is pixelux’s solution to simulate material physics, or the dynamic behavior of objects made of actual materials. The DMM technology is capable of soft-body, plastically deforming (e.g., bending metal) and breakable objects all within the same system.

Alsh3lan writes: A lot of Dmm users have a question >> how to emit particles from a dmm object so .. in this simple tutorial i’ll show you how to emit particles from a dmm object and how to control the particles emission by texture .

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Creating a Torpedo Bubble Trial in Maya using Fluids

Duncan Brinsmead with a post on creating an underwater bubble trail similar to something that might be created from a submarine or torpedo using Maya’s Fluid Dynamics. The bubble trail itself is a single fluid node in Maya which is rendered as a shadow volume and a surface mesh as well. Duncan Brinsmead Also provides the Maya file for download, dissection, and tryout, so check out the post on Creating a Torpedo Bubble Trial in Maya using Fluids here.

Duncan Brinsmead writes: This animation was created using Maya Fluids. The torpedo bubble trail is a single fluid node which is rendered both as a shadowed volume and a surface mesh. The mesh is transparent with specular highlights to simulate large bubbles, while the volume simulates fine bubbles.

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Create & Control a Particle Swarm in Maya

Our old friend Stuart Christensen returns with a look at creating and animating a swarm of particles using Maya nParticles. Be sure to check out Stuart Christensen’s channel on youtube for more great tutorials.

There’s nothing creepier than a swarm of creatures or slimey goo! This tutorial by Stuart Christensen will guide you through some starting points and basic settings that you need to know in order to get your swarm on and make some super creepy swarms of your own. The mechanics are very simple, however there are infinite adjustments to make for the perfect look. So, play around with this concept and soon your brain will be swarmed with ideas to develop! Enjoy!

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Creating a Shattering Glass Effect using nCloth in Maya

FermiCG posts a new tutorial showing how to create a shattering glass effect using nCloth in Maya for the dynamics animation. Check out the tutorial for Creating a Shattering Glass Effect using nCloth in Maya here.

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Create a Rolling Fog Effect In Maya Using Fluids

Roach105 posts a quick video describing how to create a rolling fog effect on some footage or an image easily using Maya Fluid Container for some convincing results.

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Pulldownit Fractures Solver in the Maya Viewport

Esteban Cuesta demonstrates the realtime Pulldownit fracture solver in the Maya viewport running under MAC OS. Pulldownit! is a dynamics solver for Maya which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily scenes made of thousands of objects and collapse buildings, bridges or any kind of brittle material.

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Create A Realistic Explosion In Maya Using Maya Fluids

Dimitar Ivanov Katerov shows how to create a huge explosion using the Fluids System in Maya covering shading and animating Maya Fluids, some of the attributes, and using Maya fields for shaping and controlling the explosion. Check out the tutorial for Creating A Realistic Explosion In Maya Using Maya Fluids here.

from the tutorial description: Maya fluids gives you the tools to simulate any kind of smoke, fire, water, explosions, wind effects etc. and is a very powerful tool for every FX artist. The fluid simulations and shading can be as different as night and day, but they rely on the same attributes which you’ll better understand after completing this tutorial. You’ll learn to animate and shade fluids, understand all of the major attributes, learn how adding fields will allow you to gain better control over your simulation, and how to light and render the final animation.

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emfxCLOUDS Use Proxy Geometry to Create Maya Fluid Clouds

Emmanuel Mouillet shows off his Maya Script for creating Fluid based clouds emfxClouds. The emfxClouds script for Maya will help you manage and assist you in creating fluid clouds in Maya by using proxy geometry to create cloud shapes in Maya. Check out the post for the emfxCLOUDS Maya Cloud Script here. Download the emfxClouds Script for Maya here.

Emmanuel Mouillet writes: To implement those 3 levels of detail, I use 3 different BOX of fluids. The base and the cluster were low grid (35,35,35) with texture opacity. For the advection i use a high rez grid of (400,400,400).

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Creating a Building Demolition using PullDownIt for Maya

Silent City provides some Behind the Scenes tutorials centered around the creation of their upcoming web series “the Silent City” and in this particular behind the scenes look, Rubidium Wu looks at the destruction of the Empire State Building using the Maya PullDownIt plugin, and also shows how to render out the scene for After Effects using Maya Mental Ray.

Rubidium Wu writes: This week, we build a low polygon version of the Empire State building in Maya, then add some destruction with the PullDownIt plug-in. Finally, we texture using a photo and render out for after effects with mental ray. This is beginners tutorial, with very basic modeling, and could be a good introduction for people who are wondering how 3d modeling works and how visual effects for films are created. The trailer for the series is here
vimeo.com/32010638

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Prevent an Object from Breaking with Pulldownit in Maya

Esteban Cuesta shows how to select breaks or prevent an object from breaking using PullDownIt for Maya. Esteban writes: Fast demo using Puldownit in Maya, the tutorial shows how you can at any moment select which objects breaks or prevent an object from breaking using Pdi.

Pulldownit! is a dynamics solver for Maya which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily scenes made of thousands of objects and collapse buildings, bridges or any kind of brittle material.

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