Category Archives: maya dynamics tutorial

Create a Rolling Fog Effect In Maya Using Fluids

Roach105 posts a quick video describing how to create a rolling fog effect on some footage or an image easily using Maya Fluid Container for some convincing results.

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Pulldownit Fractures Solver in the Maya Viewport

Esteban Cuesta demonstrates the realtime Pulldownit fracture solver in the Maya viewport running under MAC OS. Pulldownit! is a dynamics solver for Maya which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily scenes made of thousands of objects and [...]

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Create A Realistic Explosion In Maya Using Maya Fluids

Dimitar Ivanov Katerov shows how to create a huge explosion using the Fluids System in Maya covering shading and animating Maya Fluids, some of the attributes, and using Maya fields for shaping and controlling the explosion. Check out the tutorial for Creating A Realistic Explosion In Maya Using Maya Fluids here. from the tutorial description: [...]

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emfxCLOUDS Use Proxy Geometry to Create Maya Fluid Clouds

Emmanuel Mouillet shows off his Maya Script for creating Fluid based clouds emfxClouds. The emfxClouds script for Maya will help you manage and assist you in creating fluid clouds in Maya by using proxy geometry to create cloud shapes in Maya. Check out the post for the emfxCLOUDS Maya Cloud Script here. Download the emfxClouds [...]

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Creating a Building Demolition using PullDownIt for Maya

Silent City provides some Behind the Scenes tutorials centered around the creation of their upcoming web series “the Silent City” and in this particular behind the scenes look, Rubidium Wu looks at the destruction of the Empire State Building using the Maya PullDownIt plugin, and also shows how to render out the scene for After [...]

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Prevent an Object from Breaking with Pulldownit in Maya

Esteban Cuesta shows how to select breaks or prevent an object from breaking using PullDownIt for Maya. Esteban writes: Fast demo using Puldownit in Maya, the tutorial shows how you can at any moment select which objects breaks or prevent an object from breaking using Pdi. Pulldownit! is a dynamics solver for Maya which allows [...]

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Growing Plants on Particle Collision in Maya

FermiCG with a quick tutorial on creating objects as the result of a particle collision, in this case, growing plant instances when rain drops hit the ground. Check out the Growing Plants on Particle Collision in Maya Tutorial here. FremiCG writes: Hi friends this is a quick tutorial.I was searching for some dynamic effect such [...]

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Creating a Coffee & Cream Effect Using Maya Fluids

Omar Ahmed walks through how to create a cream in the coffee swirling effect using Maya Fluids, rendering with MEntal Ray Final Gather.

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Methods for Resetting Particles Initial State in Maya

Patrick Woo looks at some “less than elegant” (as he puts it) methods for resetting the initial state set on particle objects in Autodesk Maya. Patrick has also written some posts on the topic of reseting particle initial states in maya to great lengths which can be found here.

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Velocity Expression For Turning Particles In Maya

republic of 3d with a quick look at creating an expression to turn particles in the direction they are traveling in Maya based on a forum discussion that can be found here. republic of 3d writes: this code was suggested by Eric Cloutier on cgtalk to make better turning particles. ive added a simple adjustment [...]

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