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Archives
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Creating a Rotational Pole Vector in Maya
Matthew Murray with an explanation of how to create a pole vector controller that can be rotated and also have translation values.
Posted in 3D, maya, maya rigging tutorials, maya tutorials Tagged Creating a Rotational Pole Vector in Maya, maya rigging a pole vector tutorial, maya rigging a rotational pole vector, maya rotational pole vector and translation tutorial, maya rotational pole vector with translation tutorial Leave a comment
Creating a Rotating Wheel Animation in Maya Using a Set Driven Key
Our new found friend Arvid Schneider is back with a quick tip on optimizing simple animation by using a Set Driven Key in Maya. In this case Arvid is replacing an typical animation that would use an Expression for the simplicity of an Maya Set Driven Key to make a rotating wheel.
Hello, welcome to this Quick Tip Tutorial. This time it is about optimizing simple animation steps.
Instead of searching for, or creating your own scripts to create a rotating tire this short tutorial will help you achieving a believable result with just a few clicks. No scripting, and definitely no stupid calculations of circumferences etc. Very simple very easy.
If you have any questions please feel free to contact me.
To check out the rest of my tutorials visit my site, urs3d.net and then check out the training section.
Posted in 3D, maya, maya rigging tutorials, maya tutorials Tagged animating a wheel in maya using a set driven key instead of an expression, Creating a Rotating Wheel Animation in Maya Using a Set Driven Key, maya rotating wheel using set driven keys tutorial, rotating wheel in maya without expressions, using a SDK for a car wheel in maya Leave a comment
Using Xfrog 5 for Maya to Model a Procedural Skyscraper
xFrog software posts an interesting look at using xFrog for Maya to create buildings procedurally using the xFrog Branch and Variation Objects. Xfrog 5 actually offers several L-System components that you can use to build plants, organic shapes, abstract objects or in this case – buildings!
Visit xfrog.com for 30 day fully functional version of Xfrog 5 for Maya, and xfrog.com/support for many hours of free videos. And please consider to join the Xfrog Channel on Vimeo for many other tutorials and studio work
How to Create Dynamic Objects in Maya DMM
Ian Woskey returns with another look at using DMM (Digital Molecular Matter) in Maya, and this time discusses how to create dynamic objects in DMM, with a look at some of the tricks for simulating high resolution objects, and also covers some of the problems that might occur in the process.
Using ipiSoft to Create & Use Motion Capture in Maya
Miguel Rosa Duque shows a round-trip of using Maya with Human IK to ipiSoft marker-less motion capture and then taking that information back to Maya and using it for a character in this 5 part video showing his process.
iPi Desktop Motion Capture is a markerless motion capture technology that puts motion capture at the desktop level. You can record a video using 1 or 2 MS Kinects, webcams or digital cameras and have it converted to 3D animation on your computer.
Maya to ipisoft back to Maya – Part 1 ( Creating HumanIK )
http://www.youtube.com/watch?v=v7bQP…layer_embedded
Maya to ipisoft back to Maya – Part 2 ( ipiRecorder )
http://www.youtube.com/watch?v=uQ8cyaDR0zk
Maya to ipisoft back to Maya – Part 3 ( ipiDMC Workflow )
http://www.youtube.com/watch?v=Vhm_m…ature=youtu.be
Maya to ipisoft back to Maya – Part 4 ( Adding MOCAP FBX and Re-Targetting in Maya )
http://www.youtube.com/watch?v=_bOUBYFUCvE
Maya to ipisoft back to Maya – Part 5 ( Pre-Visualization with Custom Mesh in ipiDMC )
http://www.youtube.com/watch?v=krcX0…ature=youtu.be
Posted in 3D, maya, maya rigging tutorials, maya tutorials Tagged ipisoft maya motion capture tutorial, ipisoft motion capture in maya human IK, maya human ik with ipisoft motion capture, using ipisoft for capture motion to maya human IK characters, Using ipiSoft to Create & use Motion Capture in Maya Leave a comment
Creating 3D Shapes & Text from Paths in Maya
Arvid Schneider with a quick tip for Maya for creating 3D text and shapes from Photoshop or Illustrator paths and using the bevel and bevel plus tools in Maya.
Check out the post for Creating 3D Shapes & Text from Illustrator Paths in Maya here.
Arvid Schneider writes: In this Quick Tip I want to show how to easily create 3D Text using Photoshop/Illustrator and import these Paths into Maya as curves. A simple Bevel function and Voila.
Posted in 3D, maya, maya modeling tutorials, maya tutorials Tagged Creating 3D Shapes & Text from Paths in Maya, how to create 3D objects in maya from illustrator paths, maya bevel plus tutorial, maya creating 3d shapes from illustrator artwork, maya illustrator line art to 3D shapes tutorial, maya illustrator object tutorial Leave a comment
The Basics of Using Global Illumination in Maya Mental Ray
Old friend to this site Stuart Christensen breaks down the basics for using Global Illumination in Maya using Mental Ray showing some tips to optimize render times.
Stuart Christensen writes: Global Illumination rendering with Mental Ray in Maya can yield some stunning images and impart an awesome sense of realness to a scene. There is a process to using this render technique and this tutorial by Stuart Christensen should help de-mystify Global Illumination (GI), and show you how to control the various elements to minimize render time. GI has the potential to create unusually long frame renders and you need to start small and work your way up. Remember, every surface and color effects the render so choose your textures and shaders carefully! Enjoy.
Posted in 3D, maya, maya rendering tutorials, maya tutorials Tagged Global Illumination Render Basics in Maya, maya basics of global illumination tutorial, maya global illumination basics, maya mental ray global illumination rendering tutorial, The Basics of Using Global Illumination in Maya Mental Ray Leave a comment
Quick Tip for Selecting Multiple Objects & Shaders in Maya’s Hypershade
Arvid Schneider is starting to post some quick tip series for Maya centered around tiny bits of information that you may or may not know already but can help and speed up workflows when working in Maya. The first tip shows how to select multiple objects and and replace shaders in the Hypershade.
Posted in 3D, maya, maya tutorials Tagged how to select multiple objects and replace shaders in maya hypershade, maya hypershade object and shader selection tutorial, maya hypershade quick tip tutorial, maya hypershapde selecting multiple objects, Quick Tip for Selecting Multiple Objects & Shaders in Maya's Hypershade Leave a comment
Using DMM in Maya for Dynamic Simulations
Ian Woskey returns with another look at using the DMM (Digital Molecular Matter) plugin for Maya and shows a general overview of how to use DMM for simulating objects, but then also shows how to use DMM meshes as DMM objects and simulate them using low resolution tetrahedral cages and how to use a combination of passive objects and DMM simulations working together. Great stuff.
Posted in 3D, maya, maya dynamics tutorial, maya tutorials Tagged DMM maya tutorial, Getting Started with Digital Molecular Matter (DMM) in Maya, how to use DMM to simulate high resolution objects in maya, maya basics of DMM physics tutorial, maya DMM overview tutorial, maya DMM plugin tutorial, Using DMM in Maya for Dynamic Simulations Leave a comment
Creating an Easy Linear Workflow in Maya
Cambrand Designs with a great overview of Linear Color Workflow in Maya and shows how easy it can be to set up a Linear Workflow using what he calls the “official” method citing the Color Management tools in recent versions of Maya.
Also for reference check out an older post for Maya Linear Workflow with Shader Networks in Mental Ray & V-ray here.
Cambrand Designs writes: In this tutorial I will show how easy it is to set up a Linear WorkFlow inside Autodesk Maya, using the “official” method, since Color Management came out. I will also talk about involving Physical Sun & Sky- as well as IBL with a Linear Workflow and how to set them up correctly.
For more information about this video and Linear Workflow / gamma correction, check my 3D / CG blog @ http://www.cambranddesigns.com/blog/
Posted in 3D, maya, maya rendering tutorials, maya tutorials Tagged Creating an Easy Linear Workflow in Maya, maya linear color shading network for mental ray, maya linear color workflow tutorial, maya linear workflow tutorial, maya linear workflow using color management, mental ray maya linear color workflow tutorial 1 Comment





