Creating a Rotational Pole Vector in Maya

Matthew Murray with an explanation of how to create a pole vector controller that can be rotated and also have translation values.

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Creating a Rotating Wheel Animation in Maya Using a Set Driven Key

Our new found friend Arvid Schneider is back with a quick tip on optimizing simple animation by using a Set Driven Key in Maya. In this case Arvid is replacing an typical animation that would use an Expression for the simplicity of an Maya Set Driven Key to make a rotating wheel.

Hello, welcome to this Quick Tip Tutorial. This time it is about optimizing simple animation steps.
Instead of searching for, or creating your own scripts to create a rotating tire this short tutorial will help you achieving a believable result with just a few clicks. No scripting, and definitely no stupid calculations of circumferences etc. Very simple very easy.
If you have any questions please feel free to contact me.
To check out the rest of my tutorials visit my site, urs3d.net and then check out the training section.

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Using Xfrog 5 for Maya to Model a Procedural Skyscraper

xFrog software posts an interesting look at using xFrog for Maya to create buildings procedurally using the xFrog Branch and Variation Objects. Xfrog 5 actually offers several L-System components that you can use to build plants, organic shapes, abstract objects or in this case – buildings!

Visit xfrog.com for 30 day fully functional version of Xfrog 5 for Maya, and xfrog.com/support for many hours of free videos. And please consider to join the Xfrog Channel on Vimeo for many other tutorials and studio work

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How to Create Dynamic Objects in Maya DMM

Ian Woskey returns with another look at using DMM (Digital Molecular Matter) in Maya, and this time discusses how to create dynamic objects in DMM, with a look at some of the tricks for simulating high resolution objects, and also covers some of the problems that might occur in the process.

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Using ipiSoft to Create & Use Motion Capture in Maya

Miguel Rosa Duque shows a round-trip of using Maya with Human IK to ipiSoft marker-less motion capture and then taking that information back to Maya and using it for a character in this 5 part video showing his process.

iPi Desktop Motion Capture is a markerless motion capture technology that puts motion capture at the desktop level. You can record a video using 1 or 2 MS Kinects, webcams or digital cameras and have it converted to 3D animation on your computer.

Maya to ipisoft back to Maya – Part 1 ( Creating HumanIK )
http://www.youtube.com/watch?v=v7bQP…layer_embedded

Maya to ipisoft back to Maya – Part 2 ( ipiRecorder )
http://www.youtube.com/watch?v=uQ8cyaDR0zk

Maya to ipisoft back to Maya – Part 3 ( ipiDMC Workflow )
http://www.youtube.com/watch?v=Vhm_m…ature=youtu.be

Maya to ipisoft back to Maya – Part 4 ( Adding MOCAP FBX and Re-Targetting in Maya )
http://www.youtube.com/watch?v=_bOUBYFUCvE

Maya to ipisoft back to Maya – Part 5 ( Pre-Visualization with Custom Mesh in ipiDMC )
http://www.youtube.com/watch?v=krcX0…ature=youtu.be

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Creating 3D Shapes & Text from Paths in Maya

Arvid Schneider with a quick tip for Maya for creating 3D text and shapes from Photoshop or Illustrator paths and using the bevel and bevel plus tools in Maya.

Check out the post for Creating 3D Shapes & Text from Illustrator Paths in Maya here.

Arvid Schneider writes: In this Quick Tip I want to show how to easily create 3D Text using Photoshop/Illustrator and import these Paths into Maya as curves. A simple Bevel function and Voila.

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The Basics of Using Global Illumination in Maya Mental Ray

Old friend to this site Stuart Christensen breaks down the basics for using Global Illumination in Maya using Mental Ray showing some tips to optimize render times.

Stuart Christensen writes: Global Illumination rendering with Mental Ray in Maya can yield some stunning images and impart an awesome sense of realness to a scene. There is a process to using this render technique and this tutorial by Stuart Christensen should help de-mystify Global Illumination (GI), and show you how to control the various elements to minimize render time. GI has the potential to create unusually long frame renders and you need to start small and work your way up. Remember, every surface and color effects the render so choose your textures and shaders carefully! Enjoy.

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Quick Tip for Selecting Multiple Objects & Shaders in Maya’s Hypershade

Arvid Schneider is starting to post some quick tip series for Maya centered around tiny bits of information that you may or may not know already but can help and speed up workflows when working in Maya. The first tip shows how to select multiple objects and and replace shaders in the Hypershade.

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Using DMM in Maya for Dynamic Simulations

Ian Woskey returns with another look at using the DMM (Digital Molecular Matter) plugin for Maya and shows a general overview of how to use DMM for simulating objects, but then also shows how to use DMM meshes as DMM objects and simulate them using low resolution tetrahedral cages and how to use a combination of passive objects and DMM simulations working together. Great stuff.

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Creating an Easy Linear Workflow in Maya

Cambrand Designs with a great overview of Linear Color Workflow in Maya and shows how easy it can be to set up a Linear Workflow using what he calls the “official” method citing the Color Management tools in recent versions of Maya.

Also for reference check out an older post for Maya Linear Workflow with Shader Networks in Mental Ray & V-ray here.

Cambrand Designs writes: In this tutorial I will show how easy it is to set up a Linear WorkFlow inside Autodesk Maya, using the “official” method, since Color Management came out. I will also talk about involving Physical Sun & Sky- as well as IBL with a Linear Workflow and how to set them up correctly.

For more information about this video and Linear Workflow / gamma correction, check my 3D / CG blog @ http://www.cambranddesigns.com/blog/

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