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mz_ctrlCreator for Maya Provides Ease & Choices for Rigging Controls
mz_ctrlCreator is a script for Maya that allows you to create over 40 rig control shapes easily. mz_ctrlCreator control creator script for Maya also allows users to create groups to maintain control values, options to change controller colors, as well as the option to combine shapes to create unique controllers. Check out the mz_ctrlCreator rig control creator script for Maya here.
Understanding Scale in RealFlow
Florian Koebisch covers the concept of scale in Realfow which is a really misunderstood one, or as Florian notes, scale may not taken into consideration at all. In the world of any type of dynamics scale is important for creating realism, and in RealFlow in particular, it is the difference between a water simulation looking like gelatin rather than water. PArt one of Florian’s tutorial looks at RealFlow’s Standard Particles, where part two will look at Hybrido.
Florian Koebisch writes: This is a tutorial on the concept of scale in Realflow. According to feedback from many fellow Realflow users, scale is often misunderstood or not taken into account at all. Therefore I created this tutorial, showing people how I usually work and that scale or realistic scale in dynamcis is mostly a concept for forces reacting on particles. Part one of this tutorial deals with Realflow’s standard particles (SPH), only. Part two is meant to be focused on Hybrido and will be published here when it’s done.
Posted in 3D, realflow, tutorials Tagged realflow scale tutorial, understanding realfow scale for simulations tutorial, Understanding Scale in RealFlow, Understanding Scale in RealFlow for Realistic Simulations, Understanding Scale in RealFlow tutorial, using scale in realflow for realism Leave a comment
Creating Ropes in Zbrush
David Langley demonstrates a simple technique for creating ropes in ZBrush using the CurveLineTube Brush.
Casting Shadows for Compositing in Cinema 4D
The Pixel Lab’s Joren Kandel with a look at how to set up a scene in Cinema 4D to cast shadows that can be used for compositing in After Effects. Check out the tutorial for Casting Shadows for Compositing in Cinema 4D and After Effects here.
Joren Kandel writes: In this tutorial I’ll how you how you should set up your scene in order to accept shadows into your live action footage. In the next tutorial I’ll show you how to bring those shadows into After Effects to composite. For more free training and resources check out:thepixellab.net
Posted in 3D, Cinema 4D tutorial, Cinema4D, Cinema4D tutorial Tagged Casting Shadows for Compositing in Cinema 4D, cinema 4d shadow catching tutorial, cinema 4D shadow catching tutorial for compositing in after effects, how to catch shadows for compositing in cinema 4d, how to catch shadows in cinema 4d Leave a comment
Rotoscoping Using Mocha Pro & After Effects
Peter Bohush posts a video review of Mocha Pro and also a tutorial on using Mocha Pro in conjunction with After Effects for Rotoscoping tasks.
Peter Bohush writes: A video review and tutorial on rotoscoping with Mocha Pro and After Effects. Read the separate online review in the February edition of NewEnglandFilm.com. Mocha Pro from ImagineerSystems.com. I’m a Mocha newbie so this tutorial isn’t perfect. Check out the tutorials at ImagineerSystems.com, especially the beginner tutorials by Steve Wright, for awesome training.
Posted in after effects, after effects tutorials, mocha, tutorials Tagged creating roto in mocha pro, mocha pro after effects roto tutorial, mocha pro after effects rotoscope tutorial, mocha pro rotoscope tutorial, rotoscoping footage in mocha pro, Rotoscoping Using Mocha Pro & After Effects Leave a comment
Creating a Shattering Glass Effect using nCloth in Maya
FermiCG posts a new tutorial showing how to create a shattering glass effect using nCloth in Maya for the dynamics animation. Check out the tutorial for Creating a Shattering Glass Effect using nCloth in Maya here.
Posted in 3D, maya, maya dynamics tutorial, maya tutorials Tagged Creating a Shattering Glass Effect using nCloth in Maya, maya glass shatter using nCloth tutorial, maya ncloth dynamics tutorial, maya nCloth glass shatter effect tutorial, maya ncloth shatter tutorial, maya using ncloth for shatter Leave a comment
Get Started with Allegorithmic Substance
Allegorithmic posts a quick look at getting started with Substance, Allegorithmic’s multi-channel parametric “smart” texture format with support found in many popular 3D applications. Check out Get Started with Allegorithmic Substance here.
Copy Animation To A Referenced Rig In Maya
Marco Giordano show how to copy animation to a referenced rig in Maya using his Maya freeware script Animation Import Export which will allow you to build your own custom library for exporting and importing animations in Maya.
Marco Giordano writes: Hi guys in this quick tutorial i’m showing a way to use my script for export the animaton and import it back on a referenced rig . Actually i m doing it for that reason , i forgot to create the refernece and starte animating and didnt want to redo the animation so here there is the solution
script download from my website here : giordanoanimator.com/download.html
Creating A Random Word Cycle Expression In After Effects
David Torno continues his series on short and effective After Effects Expressions tutorials “Expresshorts” and looks at creating a text layer in After Effects that can randomly cycles through an array of words through a little expression in After Effects. Check out the post for the tutorial for Creating A Random Word Cycle Expression In After Effects here.
Posted in after effects, after effects tutorials Tagged after effects expression tutorial for creating random words, after effects random words expression, after effects random words expression through arrays, after effects random words expression tutorial, after effects text layer random expression, Creating A Random Word Cycle Expression In After Effects, random word cycle expression in after effects Leave a comment
A Simplified Look at Mental Ray Unified Sampling
David Hackett with a post looking at Unified sampling in Mental Ray by way of the Elemental Ray Blog. unified sampling is a sampling algorithm for Mental Ray which has a bit of intelligence to it compared to the brute method of Anti-Aliasing sampling. Check out the post for A Simplified Look at Mental Ray Unified Sampling here.
David Hackett writes: As a simplified look at using Unified Sampling as a more “brute force” method that was outlined here; the below example outlines the differences in time and sampling on a visually trivial scene. This should make some things very easy to understand and quick to read before moving on to lights.








