nextlimit offering deals on realflow 4

With the impending release of Realflow version 5, Nextlimit technologies is offering some deals on Realflow version 4.

Option 1: RealFlow 4 licenses for 4CPU are now available for only $2000/€1500 – a massive reduction from the original price of $3400/€2500! Licenses bought under this promotion also include a free upgrade to RealFlow 5! If you choose this option, you will automatically be sent a free RealFlow 5 license text on the release of RealFlow 5. To take advantage of this offer, simply go to our online store and select the product option “Full license for 4 CPU – SALE (PLUS v5 upgrade included)”.

Option 2: Alternatively, we are offering RealFlow 4 licenses for 2CPU for an absolute bargain rate of $1000/€750 – more than 50% off current prices! Please note that this offer does not include a free upgrade –standard upgrade pricing will apply if you wish to purchase an upgrade to RF5 for an Option 2 license at a later date.  If you would like to buy licenses under this promotion, please go to our online store and select the product option “Full license for 2 CPU – SALE (v5 upgrade NOT included)”.

Check the Realflow promo site for the entire details.

RF4 Case Study – Ketchup Bottle Blast from Leonardo Silva on Vimeo.

The bottle was modeled and shattered in Maya by hand, then I used Real Flow 4 to created both RB and fluid simulations simultaneously.

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octane render 1.0 released

Octane render from Refractive Software is out of beta and available as release 1.0 today. Octane render is a fully GPU accelerated, fully interactive, fully unbiased interactive Physically Based Render Engine.

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deeper modes of expression part 3

Chris and Trish Meyer post the third part of a 12-part series, called “Deeper Modes of Expression”, that comes from the 180+ page bonus chapter in their fantastic must-have book, Creating Motion Graphics with After EffectsPart three is a look at arrays.

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unity 3.0 coming soon

Unity announced the upcoming Unity version 3.0 with many new features such as a unified editor for all versions, Beast Light-mapping, Occlusion Culling, Deferred Rendering, PS3 and iPad support as well as source level debugging with MonoDevelop. Unity is also offered as a pre-order – where you can save $300 off the regular price of Unity Pro. You’ll get immediate access to Unity Pro 2.x builds if you don’t own it already, and you’ll get early access to the beta of Unity Pro 3.

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automatic sticky lips solution for maya

Richard Kazuo Maegaki with a MEL Script for Autodesk Maya that automatically give the lips of your face model a sticky lip effect when the mouth opens and closes. The script is available for download as well, try it out here. As a note, the “automatic” is in the set up of the effect, the effect is not dynamic on the model’s animation as it is a hand keyed attribute. Having said that… it is a really simple, easy to set up solution!

StickyIt script demo – Automatic Sticky Lips solution for Maya from Riggerman on Vimeo.

Quick screengrab of my Maya’s automatic Sticky Lips rigging script, version 1.

The script was part of my studies and it scratches some concepts of Topology Navigation to identify where to create the deformations. Works on any polygon mesh with unfolded UVs and it’s not dependant on a specific edge count or mesh ‘world-space’ symmetry.

Based on the Institute of Animation tutorials by Volker Helzle. Google it for more details.


Models courtesy of Luiz Elias.
Bad english with weird accent courtesy of myself.

Visit http://riggerman.animationblogspot.com/ for more rigging goodness! :)

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text animators underwater floating type, after effects tutorial

QubaHQ back again with a new after effects tutorial that shows you how to create a nifty environment of floating type by NOT using trapcode particular or cc particle world – The project actually and quite simply uses text animators. View the tutorial here.

Alphabet Soup Tutorial Preview from Quba Michalski on Vimeo.

this After Effects tutorial will show you how to create a cool underwater opening title sequence. Rather than using Trapcode Particular (which many of you may not have installed) or CC Particle World (which really could use an update to its coordinate system) the project fakes particle simulation through use of text animators.

The tutorial can be viewed at: http://qubahq.com/2010/03/tutorial-alphabet-soup-fake-text-particles/

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archer, a look into the process part 4- the mountain of work

Neal Holman, Art Director for the animated series Archer continues his look into the process of the show with a look into how they climbed over the mountain of work in the making of the pilot show.  I love the example images of the rendered background, and then the painted-over-top of rendered background – brilliant.

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maya linear workflow in two easy steps

djx David Johnson explains the simplest process of preparing Autodesk Maya for a linear workflow using Mental Ray… Two easy steps, and a few other things to remember… but two easy steps.

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Posted in maya, maya rendering tutorials | 3 Comments

Bart van der Lee, Runaway

Bart van der Lee – Runaway from Job Kind on Vimeo.

New musicvideo from Singer/ songwriter Bart van der Lee

Animation by Job Kind

www.bartvanderlee.com
www.animatedjob.nl

Guitar and vocals: Bart van der Lee
Backing vocals: Eva Helmus
Saxophone: Tom D
Mixing and Recording: Stefan Breuer

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white noise

WHITE NOISE from marius si pandele on Vimeo.

Cu un calm ce sparge armonia pianului, î?i trece fiin?a prin vopsea. Prietenul meticulos, pensula, îi decupeaz? un loc în decor iar notele pulseaz? spasmodic. Simulacru perfect. Lini?te. Dar în interiorul protejat exist? mai mul?i ochi decât note. Lini?te.

—————————————————————

With a calmness that shatters the piano’s harmony, he ran his beeing through paint. His meticulous friend, the paintbrush, cut him a place in the setting while the notes were spasmodically beating. The perfect mimesis. Silence. But inside the sheltered interior there were more eyes than notes. Silence.

+++ SPECIAL MENTION of the jury for a ROMANIAN FILM @ ANIM’EST 2009

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