Warping Images to Build 3D Layer Environments in After Effects

Harry Frank show how to create a 3D environment in After Effects by Warping 2D Images to Build 3D Layers using RG Corner Pin Warp. Check out the Warping Images to Build 3D Layer Environments in After Effects tutorial here.

From the tutorial description: In this multidimensional episode of Red Giant TV, Harry Frank walks you through creating a 3D environment from a 2D image, all in After Effects. You’ll also learn some great compositing and color correction techniques to finish the job off right.

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Green Screen Tips for After Effects

Fenix Studios with some tips for using Green Screen in After Effects covering color keys, and also the keylight plugin. Check out Fenix Studios for more great After Effects Tutorials.

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Creating a Tarmac Title Effect in After Effects

Short Form video’s Laurence Grayson is back with another tutorial for After Effects, demonstrating a quick and easy method for creating a title effect on Tarmac in After Effects using only After Effects native tools. Check out the tutorial for Creating a Tarmac Title Sequence in After Effects here, and Check out ShortFormVideo for more great After Effects Tutorials and Tips.

Laurence Grayson writes: I know – I was supposed to be doing a kinetic typography tutorial next, but I have the attention span of a goldfish. This was one of those ‘I wonder if…’ moments, and the only way to get rid of those nagging thoughts is to see where they lead. In this case, it lead to a quick and easy method of creating a tarmac / asphalt text using fractal noise (it’s amazing how useful that effect can be), with a street marking-style title.

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How To Track Footage & Make a Matte in After Effects With Mocha AE

Beldon Wolson shows how to use Mocha AE and the Mocha Shape plugin for After Effects to track and rotoscope an object in some footage. Mocha AE is a great tool for this, however if you are doing ANY type of visual effects work, Mocha Pro is almost essential… It has effectively solved a lot of the difficult and tedious tasks of visual effects work to the point that if you are doing any type of Roto work in After Effects, look around you – it may be 1996! Check out Mocha Pro for features and uses in visual effect work here.

Lake Keene writes: This demonstration shows how to utilize Mocha AE and the Mocha Shape plugin to quickly track and rotoscope an object. Mocha AE data is then passed to the Mocha Shape plugin in After Effects and used as track matte.

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SoftBody Effects using After Effects Puppet Tools & Newton Physics

Tercel continues to share his experiments and set-ups for using the Newton Physics Engine in unique and really creative ways in After Effects. Here Tercel shows how to link the After Effects Puppet Tool Pins with the Newton Physics Engine for After Effects essentially making a Soft Body dynamic effect out of some text.

Newton Physics for After Effects is a complete 2D physics engine environment for After Effects which represents an easy and quick plugin for any type of simulated rigid animation. Newton interprets each 2D layer as a rigid body in a real environment. Once simulation is completed, animation is recreated in After Effects with standard keyframes.

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Make polygroups in ZBrush Using UV mapping

Henning Sanden with a quick tip for ZBrush where you are able to create polygroups in ZBrush through UV Mapping which carries the advantage of accuracy over instance mapping, or hiding.

Henning Sanden writes: In this video, I’m showing how to make polygroups in ZBrush using UV mapping. The main advantage here is that it’s far more accurate than using for instance masking, or hiding parts and making groups that way. I do this for every character I make, and I always find to be very helpful at some point during the sculpting.

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Forester for Maya Creates Lots of Objects Across a Surface

Anthony Aslangul shares his Forester script for Maya which allows you to generate a large amount of objects across a surface. Useful for creating forest scenes, rocks or debris or tiny mechanical details on a hard-surface model. Check out Forester for Maya, duplicating objects on a surface here.

Anthony Aslangul writes: Forester is Maya MEL Script i made that will give you the possibility to generate a large amount of objects on a surface. It can be useful to make forests, rocks, garbage stuff and other things like that. I don’t know if you ever tried to place each tree of a wood manually but i assure you, it can take a veryyyyy long time! I hope this script will help you. It also has a feature to orient the objects by using the vertex normal direction that allow you to make special objects (like spikes on a ball or if you want to detail a spaceship hull…).

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Quickly Extracting Facial Blend Shapes in Maya for Existing Rigs

Suchan Bajracharya shares a process workflow tip for creating extracted facial Blend Shapes in Maya for an existing facial rig quickly and efficiently. Check out the Quickly Extracting Facial Blend Shapes in Maya for Existing Rigs here.

Suchan Bajracharya writes: This video goes over a little process/tip on how we can extract facial shapes from existing facial rig to quickly and efficiently create facial rigs! The video also covers on setting up a quick brow rig driven by facial deformation.

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Maya Curve Converter Converts MEL Curves to Python

Carey McGarvey Jr. shares his Maya Curve Converter Script which provides a handy interface for converting MEL curves in Maya to Python while storing the curve code so you can return to Curve Converter tool and re-create the stored curves you have. Check out the Maya Curve Converter script here.

Carey McGarvey Jr. writes on his Maya tool: I originally started this small project to make a quick converter for getting MEL curves to Python. I quick realized that a nice little interface that stored the generated code for later use would be better then making shelf buttons for each and every curve you wanted to keep for later use. The tool, upon conversion will give you the option the grab the code and just use it as is, or give it a name and store it. The tool will store the converted commands inside a .txt in the same location as where the script is being loaded from. This tool will also give you the option to select a stored curve and have the command printed out into the script editor in-case you want to pass it on to someone else.

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Macro Design

Macro Design from lolo_L on Vimeo.

just for fun and test tracking with mocha
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