Just copy the lmEyeMaker.mel to your scripts folder.Run Maya and type “lmEyeMaker” to make one eye. If you run it again to generate another eye, the textures won’t be duplicated. The script will check for the shaders. If they exist, it won’t make it again.
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SOuP updates with point cloud scatter features
This becomes absolutely exciting when you are doing a shatter or a crack! Imagine building a shatter with dynamics, and then changing the underlying shape object underneath without destroying anything yu have previously created… or editing the shatter procedurally the same way – So cool.
Anyway, check it out already.
Accompanying the download are sample scenes again, and if you haven’t checked out the page for SOuP, Peter provides some demos and descriptions that are not to b missed.