Create an Animated Growing Cable in Cinema 4D

Pariahstudios’ Rob Redman shows one possible method for creating an animated growing effect for a wire or a cable in Cinema 4D.

Rob Redman writes: Recently Paul Clements posted a breakdown of a headphones project he put together. It’s an awesome breakdown and hints at a few interesting techniques. Since he posted it I’ve had a few questions about to go about replicating some of the effects in it, so this video answers a common one. If you watch his video: vimeo.com/35145361 from about 10 seconds in you will see the effect we are going to look at.

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Creating Striped Lawn Effect With Cinema4D

Jan Walter Schliep shows a universal approach to creating a freshly mowed striped lawn effects with Cinema 4D.

Jan Walter Schliep writes: During this video I will show a universal approach to create striped lawn with Cinema4D Advanced render.This works with bitmap based materials, shaders and also 3D objects as grass patches. It´s also possible to adopt this technique with Vray for Cinema4D.

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How to Archive Models in Cinema 4D

The Pixel Lab’s Joren Kandel looks at a method for archiving models in a .lib4d file format, which provides a handy way to tidy up Cinema 4D models so they are easily navigable.

Joren Kandel writes: In this video I’ll show you how to archive models in a .lib4d file. It’s a bit different than the way I showed you how to archive textures, so make sure to check it out. It’s a great way to tidy up your models so they are easy to navigate through. For more free training and resources check out thepixellab.net You can find the Financial Pack, among others, at thepixellab.net/products

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Getting Started With MentalCore for Maya

CoreCG has recently released the Mental Core Plugin for Maya (back in December 2011) that provides a more sturdy and centralized workflow for using Maya Mental Ray. The CoreCG site has recently added a suite of tutorials covering the use and features of MentalCore, hosting a plenty of MentalCore overview tutorials in one handy place.

Check out the features page for more information.

MentalCore is a plugin that provides an alternative to the standard rendering workflow for Maya and Mental Ray. Designed and proven in production, MentalCore completes the shading, lighting and rendering pipeline, and is suitable for small to large productions. MentalCore allows you to focus on creating great renders in less time, and the shader library provides a wide range of material, texture and utility shaders to help you achieve the look you need.

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Exocortex Releases Species Character Creation System for Softimage

Exocortex recently has released Species, a new Character Creation System for Softimage that can speed up character workflow by combining base-mesh modeling steps and rigging in one easy to use process.

Exocortex Species supports both Autodesk Softimage 2010, 2011 and 2012 on both Windows and Linux. Floating and node locked licenses are available starting at $299. For full licensing details, please refer to the Species Purchase Options.

Exocortex Technologies, in collaboration with CG Artists Chris Covelli and Eric Thivierge , is pleased to introduce Exocortex Species. Exocortex Species simplifies the process of human character creation from designing your character’s unique attributes, integrating sculpting results, to rig creation, even animation. With Species, you will create higher quality animated characters faster and at a lower cost, while avoiding the generic look that often come when purchasing off-the-shelf models.

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Get Continuous Animation Without Keyframes in After Effects & Cinema 4D

EJ Hassenfratz from EyeDesign posts a tutorial on how to save time and keyframes by showing a couple ways to get continuous keyframe-less animation inside After Effects and Ciname 4D using Expressions, Mograph and Xpresso.

EJ Hassenfratz writes: Save time & keyframes! In this tutorial, I’ll show you a few ways to achieve continuous, keyframe-less animations inside of After Effects and then Cinema 4D using expressions, Mograph Deformers, and Xpresso.

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SprayTrace for Maya Updates With Support For Linear Workflows

Holomatix has been hard at work updating the interactive preview render for Maya Mental Ray scenes SprayTrace to version 1.1 which now includes support for linear color workflow. Check out the new features for SprayTrace for Instant render feedback on Maya MentalRay scenes here.

SprayTrace for Maya creates an instant preview of a Maya MentalRay scene by providing real-time feedback on shaders, textures lighting and camera adjustments without any special hardware requirements. Check out the page that Holomatrix has created for SprayTrace for Maya for Instant Mental Ray Previews here. SprayTrace has no special graphics card requirements, instead utilising CPU power to deliver its preview. Even modest 3D workstations will enjoy great performance. The only other requirements are Windows 64-bit and Autodesk Maya (versions 8.5, 2008 to 2012 supported).

SprayTrace 1.1 features include:

  • Priority render region
  • Under cursor priority rendering
  • Zoom to region
  • Pause/Resume rendering
  • Save image
  • Linear workflow is now supported
  • Beta SSS shaders support

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Creating Simple Virtual 3D Sets with After Effects

Rob Mize demonstrates how to create virtual 3D sets in After Effects with some super simple techniques. Check out the tutorial for Creating Simple Virtual 3D Sets with After Effects here.

from the tutorial description: Rob Mize demonstrates techniques for creating a virtual set in 3D space. He shows how you can build sophisticated, detailed environments, where your actors appear to interact with their 3 dimensional surroundings. Build the set of your dreams using nothing more than After Effects, a few textures and your creativity.

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How to Create Realistic Rain Using Blender’s Dynamic Paint

Andrew Price looks at creating a great realistic rain scene using the new dynamic paint feature in Blender. Check out the How to Create Realistic Rain Using Blender’s Dynamic Paint tutorial here.

Andrew Price writes: Blender tutorial teaching you how to create realistic rain using the new feature called Dynamic Paint.

In this tutorial you will discover:

  • How to use Dynamic Paint
  • The best particle settings for rain
  • How to use bump, mirror and color maps

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Using BLAM The Blender Camera Calibration Toolkit

Stuffmatic recently released BLAM Addo-On for Blender, a Camera Calibration Toolkit for Blender which allows you to match your geometry over an image to match the camera accurately. Check out the post for the release of BLAM Camera Calibration Toolkit Add-On for Blender here.

Stuffmatic writes: No Blender nerd will have missed the recent introduction of motion tracking, which provides a nice workflow for mixing video footage and 3D models. While awesome, the current motion tracking implementation is limited to video footage with significant enough camera movement and perspective shift and (as far as I know) there is currently no easy way of mixing 3D models with still images or fixed tripod shots, so I decided to put together an add-on for this purpose.

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