Tag Archives: cinema 4d sub-d techniques for modeling tutorial

Sub-D Modeling In Cinema 4D Creating Transitional Geometry to Extrude One Shape from Another

Shane Benson provides another installment of his tutorial series looking at modeling objects with Subdivision surfaces in Cinema 4D, and here he shows methods for extruding a different shape or form from another. As an example, if you have a 3D cube, and need to extrude a pipe out of a face of that cube, or starting with a cylinder and extruding another shape out of the side of the cylinder
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