Create Procedural Shading with Arnold Render in Maya
Recreate real world shading effects such as rust and painted metal with alShaders noise library for Arnold.
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Recreate real world shading effects such as rust and painted metal with alShaders noise library for Arnold.
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Using the alShaders layer color shader, you can randomly tint one greyscale image texture to any color, to create a scene of wax crayons.
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Farid Bouchakour walks through setting up the Arnold Renderer in Autodesk Maya, demonstrating everything that you need to know to get started using Arnold, especially on Windows systems where there can be a bit of confusion as to how to go about installing and setting Arnold up for first use.
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Ben Greasley of spherevfx presents a few tutorials showing off the Arnold Renderer inside of Maya, and shows some features such as the render settings, Arnold Standard Shaders, Arnold’s method for creating render passes, Cameras in Arnold, and setting up Image based Lighting in Arnold.
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