Maya’s XGen is a great system for instancing elements for landscapes, fur and hair. When creating hair for characters, it is not uncommon to have hundreds of thousands of instances for a typical hair groom.
Tag Archives: maya XGen
Watch how you can easily create eyebrows and beards for characters in Maya using xGen.
Some great tips for working with high polygon counts in a grass field using Maya XGen and expressions to control XGen instanced Archives.