Maya initially started with hair and fur tools that were useful, but a little limiting. Since then, hair and fur tools have grown in another direction, XGen. In conjunction with the sculpting toolset recently introduced
Tag Archives: maya XGen
Tarkan Sarim describes himself as a Senior Grooming Technical Director/modeller for vfx. Currently a lead Hair And Fur Artist at ScanLineVFX, Tarkan knows a thing or two about creating and grooming realistic 3D hair for
Watch how you can easily create eyebrows and beards for characters in Maya using xGen.