Tag Archives: Nailing Down Linear Color management in Maya with Mental Ray

Nailing Down Linear Color management in Maya with Mental Ray

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Ever have mental ray sun and sky renders look a little washed out? You need to manage your color workflow. Here, Jon Tojek provides a great look at creating a linear color management workflow in Maya when using mental ray, showing how to correct the gamma for mental ray’s physical sky, and verify that the textures in your scene are actually being color corrected to the linear space.

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