Use Maya Soft Selections to Create Easy Facial Controls
Quickly create basic facial controls by transferring weight information from a soft selection, to a skinned weight value, using the Soft Joint tool for Maya.
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Quickly create basic facial controls by transferring weight information from a soft selection, to a skinned weight value, using the Soft Joint tool for Maya.
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Webber Huang shares a handy, handy little tool he created that will create cluster deformers in place of a soft selection in maya, is if applying the soft selection effects transferred to the cluster deformer.
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