How to Create a Retro 3D Vector Landscape With Arnold Toon Shader
Lee Griggs shows how to use the Arnold Toon Shader, Displacements, and Color Shader to create a 3D Vector Landscape animation.
#arnoldrender #maya3d
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Lee Griggs shows how to use the Arnold Toon Shader, Displacements, and Color Shader to create a 3D Vector Landscape animation.
#arnoldrender #maya3d
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Lee Griggs shows how to create a Lego landscape using the Arnold Scatter and the Mograph Shader Effector in Cinema 4D.
#c4d #arnoldRender
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Lee Griggs shows how to render a laser sword with Arnold GPU that uses Atmospheric Volume and Imagers.
#Arnold #GPU #Maya3D
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Lee Griggs shares a process for creating hundreds of randomized cubes in shape and color using Bifrost and Arnold Render.
#maya3d #Bifrost @ArnoldRender
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Johnny Fehr shows how to layer Displacement Maps, and how to create a single channel-packed file for the process.
#maya3d #arnoldrender #displacementmaps
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Flipped Normals uses simplified techniques to show how to work with skin shaders in Arnold for Maya. This new workflow tutorial from the Flipped Normals team shows a tried and tested workflow for creating realistic skin shaders
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Lee Griggs shows how to use the new Distance Out parameter for the Arnold Distance Shader. An Arnold Render update sees a new attribute added to the Distance Shader. A recent node to Arnold is
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Rombo Tools, by Maximilian Tarpini, updates to boost Arnold workflows and Random Walk Subsurface Scattering. Rombo Tools, by Maximilian Tarpini, are some of the most advanced shading nodes known for Arnold production. A new update
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Learn how to use the Arnold distance shader to make ripples appear around an object. This latest tutorial from the Arnold Render team shows how to place ripples around an object using a bump map
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Lee Griggs shows how to create a portal effect using a ray switch, visibilities, and light linking. This new tutorial from Autodesk’s Arnold Rendering Specialist Lee Griggs covers using a few techniques to create a portal effect
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Lee Griggs shows how to create a realistic ocean that uses a vector displacement map with Arnold and a neat transmission effect. This new tutorial from Autodesk’s Arnold Rendering Specialist Lee Griggs shows how to create a
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Lee Griggs shows how to create a globe complete with a terminator effect using Arnold shaders in Cinema 4D. The latest release of Arnold Render has a new distance shader that uses sampling to estimate
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Lee Griggs shows how to create a sketch style using the Arnold Toon shader in Maya. Arnold’s Toon Shader lets you create non-photo-real renders using the outline and cel-shaded style. Here, Autodesk’s Arnold Rendering Specialist Lee
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Lee Griggs demonstrates working with the new Arnold Distance Shader to mix paint where objects intersect. The latest iteration for Arnold Render added a new Distance Shader. The shader uses the sample rays to estimate
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Lee Griggs shows how to use Arnold’s Clip Geo shader and the Distance Shader to create abstract images. The latest version of Arnold Render added a new Distance Shader that lets you sample rays to evaluate the
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Lee Griggs shows how to use Arnold Operators to change light attributes instantly. Suppose you’re working on a scene with many light sources; you know that it could be problematic to make changes across all
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