The last few versions of Cinema 4D have featured some advancements in the sculpting tools that can be somewhat like working with clay. Sculpting is a great way to add more details to your model, without having to leave Cinema 4D.
The sculpting tools are pretty straight forward, letting you model more organic surfaces in a more natural way. Check out how C4D’s sculpting workflow can work within the context of sculpting the head of a character. 3D artist Michael Balchaitis shows how you can use Pull, Grab, Flatten, Knife, pinch, inflate and wax to add details to a model. Also shown is how to use a stamp for high frequency sculpting.