Saul Espinosa Shows How to Work With Displacements in Redshift Maya
Matte Painter/environmental Artist Saul Espinosa walks us through (in great detail), how to work with displacements in the Redshift plugin for Autodesk Maya. Creating fine details by displacing height data in greyscale images is a simple concept, but there are some things you need to know that are Redshift specific processes.
Saul covers everything that you need to know to work with displacement-rendering in redshift, including simple heightfield and vector displacement. Saul also covers using the Redshift Displacement Blender that lets you mix multiple maps. There is also a discussion about how to get better resolution fidelity through tesselations techniques.