Using the Remesh Modifier in Blender to Disintegrate Objects

Gottfried Hofmann from the BlenderDiplom looks at using Blender’s new Remesh Modifier for creating animations where objects will disintegrate or reintegrate using Blender 2.62 or newer. Check out the tutorial for Creating and Disintegrating Objects in Blender using the ReMesh Modifier here.

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Creating Color Keys using Blender’s Node Editor

Alex Telford takes a look at Creating Color Keys in Blender using Blender’s Node Editor to create Color Keys. This is an interesting watch, (to see how things are created with a nodal system) especially if you are familiar with creating keys in After Effects. Check out Alex’s Metalix Site for more great Blender 3D tutorials here.

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Creating Dynamic Waves & Wakes using Blender’s Dynamic Paint

JoaoYates demonstrates how to use Blender’s Dynamic Paint Module to create dynamic waves around an animated object. In a recent update to Blender, Dynamic Paint has moved from the branch to the Blender trunk. Dynamic Paint essentially allows you to use objects and particles as a “brush” to paint other objects within Blender.

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How to Add & Use the Blender Fracture Addon

JoaoYates covers how to add, set up and use the fracture addon for Blender 3D, including how to get an object in Blender to fracture on collision.

JoaoYates writes: This is my first blender video tutorial, It covers how to setup the fracture addon, and how to get the object to only fracture upon collision.

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Creating Realistic Jewelry using Blender Cycles

Alex Telford by way of 3Dworld Magazine show how to go from concept to final rendered image in creating realistic jewelry using Blender and Blender Cycles Engine for rendering. Check out the complete tutorial for Creating Realistic Jewelry using Blender Cycles here.

Alex Telford takes you from concept to final image with Blender’s new render engine, in a series of six videos

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Creating a Growing Ivy effect in Blender 3D

Nikhil Dhoka shows how to create a growing Ivy effect in Blender with some really simple techniques. Check out the post for Creating a Growing Ivy effect in Blender 3D here for a look at the Shading Breakdowns & Cycles Node tree.

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How to Create Realistic Rain Using Blender’s Dynamic Paint

Andrew Price looks at creating a great realistic rain scene using the new dynamic paint feature in Blender. Check out the How to Create Realistic Rain Using Blender’s Dynamic Paint tutorial here.

Andrew Price writes: Blender tutorial teaching you how to create realistic rain using the new feature called Dynamic Paint.

In this tutorial you will discover:

  • How to use Dynamic Paint
  • The best particle settings for rain
  • How to use bump, mirror and color maps

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Using BLAM The Blender Camera Calibration Toolkit

Stuffmatic recently released BLAM Addo-On for Blender, a Camera Calibration Toolkit for Blender which allows you to match your geometry over an image to match the camera accurately. Check out the post for the release of BLAM Camera Calibration Toolkit Add-On for Blender here.

Stuffmatic writes: No Blender nerd will have missed the recent introduction of motion tracking, which provides a nice workflow for mixing video footage and 3D models. While awesome, the current motion tracking implementation is limited to video footage with significant enough camera movement and perspective shift and (as far as I know) there is currently no easy way of mixing 3D models with still images or fixed tripod shots, so I decided to put together an add-on for this purpose.

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Point Cloud Skinner for Blender

Hans.P.G. shares a script for Blender that allows you to create geometry or skin a point cloud of vertices in Blender 3d. Point Cloud Skinner for Blender can skin shapes of point cloud data and can be found here.

Hans Writes: This script, Point Cloud Skinner can skin a cloud of vertices, which means to create a 3D surfaced mesh out of just a cloud of vertices that has no faces. It can skin any shapes of point clouds, such as a surveyed geography point cloud that represents a landform somewhere, a fluid volumetric point cloud obtained by numerical fluid simulation, or anything you like. You can see some sample meshes that the script produced in “Results” part below.

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Using the Bleeble Animated Surface AddOn For Blender 2.6.1

Atom demonstrates basic usage of the Bleeble addon for Blender 2.6.1. Bleeble is a Blender AddOn for version 2.6.1 or better. The concept behind Bleeble is that you create selection sets and animate parameters for those sets.

In this video the two sets are represented by the two colors. Using a 12×12 torus as a source mesh, two sets are mapped to two different code types or generation algorithms. Each code type has its own color or material. The orange set is derived from the center ring of the torus. It uses code type 2 which generates recursive protrusions or inset. The red set generates from a different face selection set. It uses code type 1 to generate random size protrusions whose seed changes over time.

from the tutorial post: Here is a basic how to introductory tutorial for the Bleeble python Addon for Blender 2.6.1. In this video I show how to use the Bleeble AddOn to re-create the the initial Bleeble torus from my other Vimeo post. It covers mesh creation, materials, code types, parameters and animating selection sets.

Check out the Bleeble Animated Surface AddOn For Blender here.

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