Lee Griggs shows how to create quick cutaways with the clip geo shader in Arnold. Many renderers will have a way to facilitate cutaways while rendering, and with Arnold, that’s the job of the clip geo shader.
Category: maya rendering tutorials
Arvid Schneider offers some insights into creating car materials from leather to rubber to car paint. There is much more than a single material when rendering a realistic-looking car. Most focus on car paint and
Lee Griggs shows how to render a poly mesh as a volume and displace it with a texture map. Arnold rendering specialist Lee Griggs shows how easy it is to set up a volume displacement