How to Create a Simplified Foot Rig in Maya With Stright-Up Parenting
Stephen Mann uses hierarchies and parenting to make a simplified foot rig in Maya.
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Stephen Mann uses hierarchies and parenting to make a simplified foot rig in Maya.
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@jameshowdoi shows how to quickly set up Constraints so characters can grab, hold, and drop objects in an animation.
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Stephen Mann shows us how to set a preferred angle for IK in Maya, so you don’t have to leave a slight bend in joints.
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Stephen Mann shows a familiar concept for rigging non-spherical eyes with Maya using Deformers and some other tricks.
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