BProjection Blender Addon for ZBrush Zproject Like Projections in Blender

Geoffroy Krantz (kgeogeo) shows his Projection Tool for Blender that is similar to the ZBrush Zproject tool which is useful for cloning textures off of an imported reference image right in the Blender 3D Viewport.

Check out the BProjection Blender Addon for ZBrush Zproject Like Texturing Projections in Blender here.

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Using Blender’s Texture Paint to Create Seamless Textures

Paul Friedl shows how to create seamless textures that can be tiled in Blender by using the clone brush in Texture Paint Mode. Having an integrated and “useable” components like this really streamlines the workflow between 3D, 2d, and rendering output in Blender.

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Adding Reflections & Shadows to Live Footage using Blender

Dario Senkic shows how to add reflections/shadows to live footage for your renderings using Blender, BLender render passes, and the Node Editor.

Dario Senkic writes: In this tutorial I explain how to add shadows and reflections to live footage with the help of render passes and the node editor. Well, that’s pretty much it.

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A Look at the UV Offset Modifier in Blender

Pawel Kowal shows off his efforts in creating a UV Offset Modifier for Blender 3D which can be used for cut out style animations right in Blender. Check out Pawel Kowal’s post on his UV Offset Modifier for Blender and Blender tutorial using the UV Offset Modifier for Cut out animations here.

Pawel Kowal writes: I’m working on UV Offset modifier for Blender. This modifier is intended to be used for cut-out style animation. For performance it is written in C language. It’s not an addon written in Python. The only thing modifier does (as suggested in name) is translating UV map by an offset.

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Using the Remesh Modifier in Blender to Disintegrate Objects

Gottfried Hofmann from the BlenderDiplom looks at using Blender’s new Remesh Modifier for creating animations where objects will disintegrate or reintegrate using Blender 2.62 or newer. Check out the tutorial for Creating and Disintegrating Objects in Blender using the ReMesh Modifier here.

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Creating Color Keys using Blender’s Node Editor

Alex Telford takes a look at Creating Color Keys in Blender using Blender’s Node Editor to create Color Keys. This is an interesting watch, (to see how things are created with a nodal system) especially if you are familiar with creating keys in After Effects. Check out Alex’s Metalix Site for more great Blender 3D tutorials here.

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Creating Dynamic Waves & Wakes using Blender’s Dynamic Paint

JoaoYates demonstrates how to use Blender’s Dynamic Paint Module to create dynamic waves around an animated object. In a recent update to Blender, Dynamic Paint has moved from the branch to the Blender trunk. Dynamic Paint essentially allows you to use objects and particles as a “brush” to paint other objects within Blender.

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How to Add & Use the Blender Fracture Addon

JoaoYates covers how to add, set up and use the fracture addon for Blender 3D, including how to get an object in Blender to fracture on collision.

JoaoYates writes: This is my first blender video tutorial, It covers how to setup the fracture addon, and how to get the object to only fracture upon collision.

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Creating Realistic Jewelry using Blender Cycles

Alex Telford by way of 3Dworld Magazine show how to go from concept to final rendered image in creating realistic jewelry using Blender and Blender Cycles Engine for rendering. Check out the complete tutorial for Creating Realistic Jewelry using Blender Cycles here.

Alex Telford takes you from concept to final image with Blender’s new render engine, in a series of six videos

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Creating a Growing Ivy effect in Blender 3D

Nikhil Dhoka shows how to create a growing Ivy effect in Blender with some really simple techniques. Check out the post for Creating a Growing Ivy effect in Blender 3D here for a look at the Shading Breakdowns & Cycles Node tree.

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