Showing the use of one of his favorite plug-ins for Cinema 4D, Thrausi, Jamie Hamel-Smith demonstrates how to destroy a Corinthian column, creating some great looking effects easily.
In this tutorial we take a Corinthian column and destroy it using the help of Thrausi
The name Thrausi, cleverly comes from a Thracian tribe name from an adjective, meaning “The Crumblers” or “The Shatterers”, and being a free and quite cool plugin, there are tons of tutorials out there that show how to use Thrausi.
Having said that, I feel that Jamie has a great way of explaining things in not just what to do, but why things are doing what they are doing. So it is with that goal that Jamie looks at some different ways to make the Thrausi plugin work a little more realistic and plausible. Check out the tutorial for Breaking a Column in Cinema 4D Using Thrausi here.
MoGraph Candy’s Dan Conrad shows a bit of a weird conundrum that arises when you use the Stick Texture Tag used along side Deformers in Cinema 4D.
The issue is when you modify the texture tag to only project on one side of a deformed object, the texture will slide or distort based on that deformer.
when using the Stick Texture Tag and a Deformer the texture projects on the front and back even you select just one. Luckily, there is a way around this by using Selections Sets
Adding the Stick Texture Tag fixes the issue, but acts as if it “resets” the texture tag modifications, showing the texture on more than one side of the object.
Dan shows an easy way to manage the texture tag, stick texture tag, and deformers so that you can have all three of those work together by using a selection set.
Taking an extensive look at managing motion blur in V-Ray in Cinema 4D, Josef Bsharah posts a short article explaining the basics of motion blur and how it relates to rendering in general, and then expands the premise into Cinema 4D using VRayforC4D.
This tutorial is going to be split into three parts and will focus mainly on motion blur with VRayforC4D , will learn the basics of it and how to mange it using our shutter and geometry samples , And then finally will more fun with it creating the well known panning effect using
Part one explains the motion blur basics, and more predominantly the simple relationship between motion blur and shutter speed, and in Cinema 4D describes and compares Geometry Sample settings.
Josef also talks about how managing motion blur by using the geometry samples option, and then shows how to create panning shots with VRayforC4D motion blur, putting the discussion into practice, showing how you can position the camera anywhere and get the same amount of blur in the scene.
Make sure to check out the complete article and tutorial for VRayforC4D Motion Blur Workflow here.
Starting by modeling a hydraulics driven robotic arm in Cinema 4D, Travis Laidlaw share his process for rigging mechanical linkages for animation. Travis demonstrates how important modeling with rigging and animation is by offering a sense of workflow, starting with the modeling process, rigging and how to approach animation of multiple components.
how to model and rig a robotic arm in Cinema 4D as well as setup custom sliders to dock in the HUD to control the movements of the various model parts
Travis shows how to create custom animation control sliders in a heads up display that can it right in the viewport that can be used to animate the mechanical arm and all of its linkages easily.
Showing off some of the new features of the newly released X-Particles 2.5, Mike Batchelor shows how to create a control rig in Cinema 4D that will create a tornado effect using particles.
a look at making a simple tornado system using x-particles v2.5
X-Particles 2.5 saw release this week with a long list of improvements over previous versions including new fluid effects and faster overall performance in a lot of areas. Mike notes some of the new features of X-Particles 2.5 as he goes through the tutorial to create an organic tornado element.
Exploring methods for creating dissolves in cinema 4D, Ronn Trevino taking a look at some techniques for dissolving an object’s transparency and providing some pro’s and con’s by comparing each technique.
explore the many ways of creating a dissolve in C4D
When you are working in a 3D application, there are many, many ways to complete a task, some being more circuitous than others but nonetheless useful in certain situations, and here Ronn covers something that is really simple, done up a few ways to really understand how to create a dissolve in Cinema 4D.
In continuation with his look at all the new features of VRayforC4D 1.8, Josef Bsharah shares some of the new functions in the VRayFastSSS2 material which can save some time while providing a nice and clean result.
In this video we talk about the new cool feature of the VRayFastSSS2 materiel in 1.8
Josef takes a look at the V-Ray Geometry Based Sampling in VRayFastSSS2 material, and also talks about the FastSSS2 caching taking a look at the new save and load options, allowing you to cache SSS pre-passes. Check out Josef’s post, New in VRayforC4D 1.8 Better VRayFastSSS2 here.
Showing how to create an explosion and shockwave while using Turbulence FD in Cinema 4D, Ben Watts of BW Design walks us through the entire project from start to finish. Ben shows how to create the initial blast and shockwave in Cinema 4D and render out material for compositing in After Effects.
how to create an explosion & dust wave in Cinema 4D with the TFD plugin
Ben also demonstrates best practices for the pipeline in general, paying particular attention to things like setting up a linear workflow to establish consistency between generation and compositing and finishing. Check out the tutorial for Creating a Turbulence FD Blast and shockwave in Cinema 4D and After Effects here.
Josh Johnson takes a look at creating some explosions in Cinema 4D using X-Particles to drive the Turbulence FD Fluids.
These techniques can be translated to the standard built-in particles or Thinking Particles too
Josh uses X-Particles in this example, but he notes that this can easily be translated to Cinema 4D’s standard built-in particles or even Thinking particles as well.
Showing some methods for stamping a logo or creating a raised graphic on an object, Dan Conrad covers three different techniques for creating displacements in Cinema 4D.
Ever need to add a stamped client logo to a cup, pen, or electronic device on a 3D model?
At some point, you will most likely need to create an inset or raised logo on a model, especially if you are building a branded product. Dan shows how to create this embossed look using displacements with three different techniques by using a displacement channel, a displace deformer, and by using the sculpting tool.
Dan notes that each of these methods has a pro and con, but the one thing they all have in common is that they dependent on the degree of subdivisions in the model and a greyscale image used for the displacement.