In this tutorial we’ll look at how to create a neon sign
Eugene also walks through creating procedural textures for the scene in Cinema, which will well serve a scene like this. Check out the tutorial for Creating a Neon Sign in Cinema 4D here.
In this tutorial we’ll look at how to create a neon sign
Eugene also walks through creating procedural textures for the scene in Cinema, which will well serve a scene like this. Check out the tutorial for Creating a Neon Sign in Cinema 4D here.
MagicEye for make eye nice eye style in cinema4d
MagicEye for Cinema 4D R12. R13, R14 will run under al versions of Cinema 4D, for both Mac and Windows. Check out the MagicEye Plugin for Cinema 4D on Nitro4D here.
This is a short and time saving tip for quickly setting up an override material in C4D
A rendering override can be a real time saver for quickly changing multiple textures at once, and here, Yader demonstrates that the process is really quite simple, selecting one texture tag, selecting all from the filter manager, and key-framing the texture tag with the new texture.
This is tutorial, we are going to take a look at attractors and effectors within Cinema 4D
Rich recreates this effect by using Cinema 4D’s attractors and effectors, keeping things simple and using Cinema’s Cloth simulation to create a ripping and tearing look to the “popping” sphere. Rich provides some great tips along the way for recreating this setup, and comes pretty close to the original.
In this tutorial, I’ll show you one of three ways that you can bend layers along paths in After Effects
In this three part series, EJ looks at using Omino Snake, a free plugin for After Effects that will allow you to easily bend layers along a path.
The second part proposes using the After Effects Puppet tool and Puppet Pins to create the same effect, which works similarly, although difficult to get the volume that is lost in bending corners back.
The third and final technique for bending layers along paths uses the Spline Wrap in Cinema 4D to achieve the same effect, and most probably, providing the greatest in flexibility. Check out the complete tutorial for animating bending layers along paths here, also thanks for the shout-out in part one EJ, much appreciated!
In this quick tip we will go over how to use Xpresso and Mograph in Cinema 4D to create a wiggle() sort of effect much like the expression in After Effects
Sam also notes that you could you could use the Random Node with a Range Mapper to get a similar but slightly different result effecting random displacement. Check out Sam’s other Xpresso tutorials, including his Cloud Generator Preset over on his blog, ThinkParticle here.
The sculpting context makes work much easier, because you can be creative first, design your character and then solve the topology accordingly to the shape of the character afterwards
Cinema 4D Sculpting and Retopology then continues on to provide context for all of the sculpting tools, showing some techniques and strategies for retopologizing models right in Cinema.
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The folks at cmiVFX have also provided a promo code for readers of lesterbanks, giving a great 15% off that will run for 30 days, simply use the code lesterbanks when ordering. Check out Sculpting and Retopology in Cinema 4D here.
Some great examples of near/far clip regions and how they can influence the illumination and the shadows of a light source in Cinema 4d from Jamie Hamel-Smith in his latest quick tip.
The Near Clip and Far Clip features in Cinema 4D are pretty useful, but they can be slightly tricky to understand
Jamie provides an example showing how light clip regions can solve some problems in cinema 4D, when using light sources inside of geometry, such as a lamp or light bulb.
I think it would be important to note , that when creating renders physically as a goal (in general, not application specific), that is to say with a physical rendering engine, lights and materials; The ability to edit clip regions for the lights will break the physicality for the scene, and you may not want that at all.
check out the tutorial for Understanding Clip Regions for Light Sources in Cinema 4D here.
Philipp Pavlov shows how to use Cinema 4D’s Dynamics in conjunction with the MoGraph module to create and animate objects forming on a shape, taking us through some great tips along the way.
In this tutorial i will show you how to create cool dynamic animation using mograph and dynamics
Philipp also makes the source files available for a small fee, where you receive the three scene files, one from tutorial and 2 from other examples set up with V-Ray and Cinema 4D’s physical render. You will need Cinema 4d R14 and Adobe After Effect CS5 (and higher) to use the files. Check out the tutorial for MoGraph and Dynamics animation in Cinema 4D here.
quick overview of how we use RSMB motion vectors in nuke from a c4d motion vector pass
Scott Oliphant briefly describes the settings for getting a usable motion vector pass render from Cinema 4D, and shows how to connect all the nodes together to use the motion vector pass and alpha in NUKE.
Also shown, is how to avoid getting artifacts by also using a Primatte keyer node that will be used to create an alpha that does not contain any anti-aliasing. Scott also demonstrates the difference in using a motion vector pass from Cinema that is Linear, and one that is not.