MagicEye Creates Rigged Eyes Instantly in Cinema 4D

Nitroman releases another freebee for Cinema 4D, MagicEye, which will allow you to create eyes instantly, with some controls for animating the eye. If you are creating characters often, this can be a real time saver, providing a great base starting point for character’s eyes.

MagicEye for make eye nice eye style in cinema4d

MagicEye for Cinema 4D R12. R13, R14 will run under al versions of Cinema 4D, for both Mac and Windows. Check out the MagicEye Plugin for Cinema 4D on Nitro4D here.

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Create a Quick Material Override in Cinema 4D Without Plugins

Yader, (Derya Öztürk) show how to use an override material in Cinema 4D, without the use of a third party plugin and which will work with any renderer really.

This is a short and time saving tip for quickly setting up an override material in C4D

A rendering override can be a real time saver for quickly changing multiple textures at once, and here, Yader demonstrates that the process is really quite simple, selecting one texture tag, selecting all from the filter manager, and key-framing the texture tag with the new texture.

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Creating an SoftBody Exploding Sphere Effect Using Effectors and Attractors in Cinema 4D

Continuing his look at the re-creating breakdowns from a V-Mobile motion graphics spot, Rich Aguilar shows how to re-create the section that has a sphere exploding, with a soft-body tearing type of an effect, almost like a balloon popping.

This is tutorial, we are going to take a look at attractors and effectors within Cinema 4D

Rich recreates this effect by using Cinema 4D’s attractors and effectors, keeping things simple and using Cinema’s Cloth simulation to create a ripping and tearing look to the “popping” sphere. Rich provides some great tips along the way for recreating this setup, and comes pretty close to the original.

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Techniques for Animating Bending Layers on Paths in After Effects and Cinema 4D

Slick Mograph designer EJ Hassenfratz explores three methods for animating graphics along a path in After Effects, providing a great overview of some techniques for creating this look.

In this tutorial, I’ll show you one of three ways that you can bend layers along paths in After Effects

In this three part series, EJ looks at using Omino Snake, a free plugin for After Effects that will allow you to easily bend layers along a path.

The second part proposes using the After Effects Puppet tool and Puppet Pins to create the same effect, which works similarly, although difficult to get the volume that is lost in bending corners back.

The third and final technique for bending layers along paths uses the Spline Wrap in Cinema 4D to achieve the same effect, and most probably, providing the greatest in flexibility. Check out the complete tutorial for animating bending layers along paths here, also thanks for the shout-out in part one EJ, much appreciated!

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Recreating the After Effects Wiggle Expression Using Xpresso in Cinema 4D

Sam Welker provides a quick tip that is an adventure in Cinema 4D’s Xpresso, showing how you are able to essentially recreate the Wiggle Expression found in After Effects, in Cinema 4D using Xpresso and MoGraph.

In this quick tip we will go over how to use Xpresso and Mograph in Cinema 4D to create a wiggle() sort of effect much like the expression in After Effects

Sam also notes that you could you could use the Random Node with a Range Mapper to get a similar but slightly different result effecting random displacement. Check out Sam’s other Xpresso tutorials, including his Cloud Generator Preset over on his blog, ThinkParticle here.

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cmiVFX Releases Lessons for Creating Sculpting and Retopology Workflows in Cinema 4D

The folks over at cmiVFX have just released a new offering taking an exclusive look at sculpting and retopology techniques in Cinema 4D, and as far as i know, it is the most complete set of lessons on the subject. Driven by Pavel Zoch, the lessons cover virtually every aspect of the sculpting tools, including every setting.

The sculpting context makes work much easier, because you can be creative first, design your character and then solve the topology accordingly to the shape of the character afterwards

Cinema 4D Sculpting and Retopology then continues on to provide context for all of the sculpting tools, showing some techniques and strategies for retopologizing models right in Cinema.

discount: 15% off
duration: 30 days
code: lesterbanks

The folks at cmiVFX have also provided a promo code for readers of lesterbanks, giving a great 15% off that will run for 30 days, simply use the code lesterbanks when ordering. Check out Sculpting and Retopology in Cinema 4D here.

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Understanding Light Clipping in Cinema 4D

Understading-Light-near-far-clip-regions-in-Cinema-4D

Some great examples of near/far clip regions and how they can influence the illumination and the shadows of a light source in Cinema 4d from Jamie Hamel-Smith in his latest quick tip.

The Near Clip and Far Clip features in Cinema 4D are pretty useful, but they can be slightly tricky to understand

Jamie provides an example showing how light clip regions can solve some problems in cinema 4D, when using light sources inside of geometry, such as a lamp or light bulb.

I think it would be important to note , that when creating renders physically as a goal (in general, not application specific), that is to say with a physical rendering engine, lights and materials; The ability to edit clip regions for the lights will break the physicality for the scene, and you may not want that at all.

check out the tutorial for Understanding Clip Regions for Light Sources in Cinema 4D here.

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Using Cinema 4D’s MoGraph and Dynamics to Animate Population of Objects on a Shape

Philipp Pavlov shows how to use Cinema 4D’s Dynamics in conjunction with the MoGraph module to create and animate objects forming on a shape, taking us through some great tips along the way.

In this tutorial i will show you how to create cool dynamic animation using mograph and dynamics

Philipp also makes the source files available for a small fee, where you receive the three scene files, one from tutorial and 2 from other examples set up with V-Ray and Cinema 4D’s physical render. You will need Cinema 4d R14 and Adobe After Effect CS5 (and higher) to use the files. Check out the tutorial for MoGraph and Dynamics animation in Cinema 4D here.

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Creating Motion Blur in a NUKE Composite Using a Motion Vector Pass from Cinema 4D

A look at creating a post motion blur effect using Motion Vectors from Cinema 4d in NUKE using Reel Smart Motion Blur (RSMB) from Impossible Engine’s Scott Oliphant who not only provides a great overview to the process, but also some tips.

quick overview of how we use RSMB motion vectors in nuke from a c4d motion vector pass

Scott Oliphant briefly describes the settings for getting a usable motion vector pass render from Cinema 4D, and shows how to connect all the nodes together to use the motion vector pass and alpha in NUKE.

Also shown, is how to avoid getting artifacts by also using a Primatte keyer node that will be used to create an alpha that does not contain any anti-aliasing. Scott also demonstrates the difference in using a motion vector pass from Cinema that is Linear, and one that is not.

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