Allegorithmic Bitmap2Material in the Maya Node Editor & Hypershade

Allegorithmic posts a tutorial on how to use Allegorithmic Bitmap2Material in the new Maya Node Editor recently added to the Maya 2012 SAP. Bitmap2Material is a Substance, a new format of smart textures and filters fully readable by Autodesk Maya since version 2012, meaning no plugin install is required: just create a Substance node in the Hypershade or the Node editor and enjoy! Check out the page for Bitmap2Material at Allegorithmic for more information.

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Mudbox MasterClass Texturing of the Uncharted 3 Cipher Disk

From the Autodesk University MasterClass, Naughty Dog’s Christophe Desse walks through using a Mudbox texturing pipeline for creating one of the Uncharted 3 game and cinematic assets creating a quick render in both mental ray for Maya and V-ray.

From the CGMeetUp Description: In this mudbox Master Class video , Christophe Desse will take us through the texturing process of an uncharted 3 game and cinematic asset . To put the emphasis incredible usefulness of mudbox in a texturing pipeline , the game asset is textured in real time , with no fast forwarding in the recording process .After the texturing process is done , Christophe will also display , how to do a quick render setup in mental ray for maya and in vray for maya .

MasterClass – Texturing of the Uncharted 3 Cipher Disk by Christophe Desse, Technical Artist at Naughty Dog

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UV Mapping Hard Surface Models & Organic Forms in Maya

A great overview of the UV mapping process in Maya for both organic forms and hard surface forms from Southwest University of Visual Arts, most likely meant for their students, but also very helpful for everyone else :) .

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Creating A Simple 3D Puzzle Scene In Maya

Abed Ibrahim with a quick little tutorial on creating a simple Puzzle scene in Autodesk Maya using curves, bevel plus and planar mapping – all simple stuff for what seems like a complex scene. Check out the Creating A Simple 3D Puzzle Scene In Maya Tutorial here.

from the tutorial description: “In this quick tip, author Abed Ibrahim will show you a great way to create a simple 3D puzzle in Maya. Although simple in approach, this valuable technique can be used in a variety of projects, ranging from very simple puzzles to extremely complex scenes, or even animations.”

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lcReproject.cgfx A Texturing Technique Using CGFX Shaders to Create Textures

Inspired by Brice Vandermoortele’s Normal Map Reprojection Shader, Leonardo Covarrubias Looks at a novel way of creating textures using a CGFX shader to create effects like metal textures pretty easily using using lit sphere images and cubemaps where you are able to reproject color and normal textures to a new UV Set. Check out the article for lcReproject.cgfx A Texturing Technique Using CGFX Shaders to Create Textures here.

Leonardo Covarrubias writes: “I was inspired by Brice Vandermoortele’s Normal Map Reprojection Shader and wanted to extend the idea to new uses. This is a novel way of texturing using lit sphere images and cubemaps. You can reproject color and normal textures to a new UV Set.

As a CGFX shader, only Nvidia cards will load this reliably, but I’ve added a arbfp1 technique that might work on AMD and older cards. Cubemaps are lower quality and don’t have any blurring using this mode.”

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Using RoadKill & NinjaUV to Create UVs in Maya

A Maya UV tutorial where leon labyk takes us through his workflow for creating UV’s in Maya using Francis O’Brien’s old UV tool for Maya Roadkill, and Ninja UV for Maya from Brian Keffer together.

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How to Fix the Ptex Display in Maya

Ashraf Aiad shows how to fix the Ptex texture display in Maya. Once sending a file form Mudbox to Maya and using Viewport 2.0, the texture will look pretty low quality. The soution is quick and comes in two steps by changing the viewport 2.0 settings, and by telling Maya to respect that change. For more information on How to Fix the Ptex Display in Maya, check out the post on Ashraf Aiad’s site.

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Bake Layer Tool Quickly Bakes xNormal Maps in Maya

Tyler Good posts a method for quickly bake a normal/AO map with xNormal without ever leaving Maya with his Bake Layer Tool for Maya.

Tyler Good warns that “This tool/plugin is still in beta, and at the moment, I am still trying to acquire node IDs from Autodesk. Because of this, maya files using the bake layer nodes will break upon upgrading to a version of this tool 1.0+. I will attempt to write a tool to fix broken .ma files (.mb, you’re on your own) once this happens, but I cannot guarantee it will happen.”

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Maya Texture Primer

Stuart Christensen presents a great beginner tutorial for Maya on the basics of texturing and UV space.

Texturing is an art form that takes a lot of time, artistic skill and a good eye for what’s needed to make a great looking scene. There’s many methods to create and attach textures and this tutorial by Stuart Christensen covers a common, general need to texture large “cube” shaped areas that define a space. The Move and Sew UV tool will help you greatly with this task. So take a deeper look at a simple process to texture your “stuff”, and make your scene look awesome! Enjoy.

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Using the Smooth UV Tool in Maya For Easy UV Maps

David Schoneveld takes a look at using the Smooth UV Tool in Maya which includes an interactive unfold and relax making UV Mapping much easier.

UV Mapping in Maya from destruct007 on Vimeo.

Its crazy how easy it is to UV map in Maya. I never knew this tool was added, the “Unwrap” tool. I’ve been UV’ing the old scholl way and its slow and painful. This is crazy fast and easy. Thanks to Sergio Santos for pointing me in the right direction sergio3d.com

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