Category Archives: softimage tutorial

Creating a Dynamic Jaw Pivot for a Character in Softimage

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TD Survival’s Alan Fregtman provides a short tip for creating a dynamic jaw pivot in Softimage, where you can move and use the jaw controller where you like and have it affect the jaw in various ways.

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Workflow Tips for Creating and Grooming Hair in Softimage

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TD Survival posts another addition, demonstrating some workflow tips hosted by Luc Girard for working with hair (long and short) and how to groom it, based on production experience from Shed’s delightful IGA commercials.

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Blast from the Past, Elastic Reality’s Image Morphing Lives on in Softimage

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If you have seen the movie “Willow” you may be familiar with the old Elastic Reality Morpher application, which allowed you to morph between two images by setting some user defined points between the two images. As it turns out from TD Survival’s Alan Fregtman uncovers that MAorpher is actually embedded in Autdoesk’s Softimage.

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Driving Maya Fluids With Softimage ICE Particles

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Nika Ragua demonstrates how to create a volcanic eruption effect as an example of getting Softimage ICE particles driving a simulation with Autodesk Maya Fluids.

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Workflow Tips for Faster Character Enveloping in SoftImage

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Miquel Campos and Alan Fregtman provide some workflow tips for speeding up the Character Enveloping process in Softimage showing a quick way to block out skin weighting.

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Creating and Rigging a Bike Chain in Softimage

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Alan Fregtman demonstrates how to set up and rig a working bike chain in Softimage without any slipping between the gears, chain pieces and rotations, creating a rig that will adjust itself even when it is scaled.

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emFlock2 Update Adds Revised Collision and Interactions Between Particles

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Eric Mootz provides a little tutorial showing some of the things that have changed in emFlock version 2.33. emFlock 2 for Softimage is a flocking solver that uses separation, alignment, and cohesion as rules for the algorithm.

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Creating a Gradient WeightMap Controller With Softimage ICE

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Alan Fregtman shows how to create a weightmap controller in Softimage which can be useful for driving virtually anything in Softimage.

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Creating Custom HDR Environments from a 3D Scene

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Ola Madsen with a post looking at creating HDR environment maps from a 3D scene, showing a technique for creating a custom IBL using a chrome ball, in this case using Softimage

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Creating Snow Simulation Systems in Softimage using SlipstreamVX

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Owyn Abram provides an introduction into snow simulation systems that he created, showing a snow falling system, a ground blizzard system, and a foot print system for snow, going over his final year project in studying Bsc Computer Animation at the University of Portsmouth.

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