David Schoneveld shows you how to render fluids that may have higher attributes than 1 – the problem being that maya’s internal fluid shader defaults to 0-1 value mapping -well, here is a workable solution.

Rendering Fluids with higher than 1 dyn attrs. from destruct007 on Vimeo.

Its not uncommon to sim & render fluids with dynamics attributes higher than 1, but that tends to lead to issues in shading and rendering since maya’s internal fluid shader defaults to 0-1 value mapping. Yay! I mean, YAY there’s a workable solution!
The draw backs to this is not being able to see your ramps entirety, altho you could write a MEL script that just displays your ramp on another ramp…