Donato Marotta with this tutorial showing us how to create a simple animatable cartoon bottle rig in Maya using joints, locators, custom attributes, set driven keys, expressions and constraints.

  • From Step_1 to Step_6 I explain how to setup the scene before we start rigging.
  • From Step_7 to Step_26 we will create all controls, joints and the parental structure.
  • From Step_26 to Step_49 I will connect all joint and controls using constraints and expressions.
  • From Step_50 ti Step_66 we will insert the stretch and squash control, and finally skin the bottle!