Reza Sarkamari shows an easy way to fix AO maps when baking in Substance 3D Painter.
This new tutorial from Reza Sarkamari shows an easy thing you can do when you are not getting the results expected from baking an ambient occlusion map.
Reza shows how to effectively “blow apart” the model so the baking rays will better read all the objects in your model. Substance 3D Painter’s bake by mesh name feature covers this problem. If you have strict low/high mesh names, you can avoid such issues a lot of the time.
About Reza Sarkamari.
Reza Sarkamari has nearly two decades in the industry and is a Maya Certified Professional, a Nuke Certified Trainer, and an Adobe Certified Specialist.