Building user Interfaces in Maya With PySide
Epic Games Character TD Jeremy Ernst posts the first of a new series looking at using PySide for creating interfaces in Autodesk Maya.
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Epic Games Character TD Jeremy Ernst posts the first of a new series looking at using PySide for creating interfaces in Autodesk Maya.
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Chris Zubrigg provides a more practical example going a little bit further with using PySide in Maya and creates a simple tool for generating polygon primitives.
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