An Unconventional Method for Modeling a Baseball in Maya
an unconventional method for modeling a baseball in Maya which will allow you to create a highly detailed model including stitches and holes
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an unconventional method for modeling a baseball in Maya which will allow you to create a highly detailed model including stitches and holes
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Often times small details can provide an extra level of polish to a project and here, Stephan G shows how to make realistic stitches on an object in Cinema 4D, using any edge or spline selection in Cinema to apply the stitches to.
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