Creating a Footstep System with Thinking Particles in 3ds Max
Andrew takes us through techniques in Thinking Particles for 3ds MAX for creating a footstep system that will create foot suppressions in the ground for a character.
CONTINUE READING
Andrew takes us through techniques in Thinking Particles for 3ds MAX for creating a footstep system that will create foot suppressions in the ground for a character.
CONTINUE READING