Swap Out Low Geometry for High in a Houdini Simulation
CG Generalist, Tim van Helsdingen, shows how you can first simulate a scene using low resolution meshes, and then apply high resolution ones for rendering.
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CG Generalist, Tim van Helsdingen, shows how you can first simulate a scene using low resolution meshes, and then apply high resolution ones for rendering.
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Senior Rigid Body FX TD for Industrial Light and Magic, Steven Knipping has three courses for creating production quality dynamic effects in Houdini.
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How to keep fragmented segments in the ground by setting the initial state for dynamics in Houdini, while keeping them dynamic with other objects.
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Focusing on two of the newest additions to Houdini 13’s Bullet Solver, SideFX Software takes a look at the the Rigid Body Dynamics Packed Object, in this masterclass that was hosted by 3D Software Developer Cameron White.
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