Creating a Basic Abstract Particle Simulation in Houdini
CG Artist and FX Supervisor, Niels Prayer, shows how to create an abstract particle simulation with driven attributes.
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CG Artist and FX Supervisor, Niels Prayer, shows how to create an abstract particle simulation with driven attributes.
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a look at Houdini’s particle systems the POP and SOP networks to provide a foundation for using particles in Houdini as well as forces, charges and even how to render out the results
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