Creating Powerful Volume Trails With Houdini
Simon Fiedler walks through creating abstract forms using Volume Trails in Houdini.
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Simon Fiedler walks through creating abstract forms using Volume Trails in Houdini.
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CG Artist and FX Supervisor, Niels Prayer, shows how to create an abstract particle simulation with driven attributes.
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Mathew Foscarini shows how to create repeating geometric shapes in SideFX Houdini, much similar to some popular screensavers. Mathew uses particles in Houdini to draw the geometric lines for the screensaver effect. Mathew Foscarini writes:
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