Easily Turn Houdini Particles to Bullet Rigid Bodies
Tim van Helsdingen offers a look into methods for turning Houdini Particles to bullet rigid bodies while being emitted.
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Tim van Helsdingen offers a look into methods for turning Houdini Particles to bullet rigid bodies while being emitted.
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Using temperature based particles, emitters, and dynamics to build a convincing lava simulation in Houdini.
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Farid Bouchakour takes a quick look at how to map particle velocity in SideFX Houdini demonstrating how you are able to map particle velocity to the color of the particle, which might not be that obvious in Houdini.
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