Creating a Basic Abstract Particle Simulation in Houdini
CG Artist and FX Supervisor, Niels Prayer, shows how to create an abstract particle simulation with driven attributes.
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CG Artist and FX Supervisor, Niels Prayer, shows how to create an abstract particle simulation with driven attributes.
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create a swirling particle trail effect with Houdini VEX which offers a more efficient method rather than using the particle trail node in Houdini.
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Rohan Dalvi helps you find your way around Houdini’s VOPS to morph point from one shape to another and then adding additional details for a better result.
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Farid Bouchakour takes a quick look at how to map particle velocity in SideFX Houdini demonstrating how you are able to map particle velocity to the color of the particle, which might not be that obvious in Houdini.
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