Python Scripting a Follicle Constraint Tool in Maya
Use python scripting to create a follicle constraint tool in Maya that can connect an object to a polygon surface.
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Use python scripting to create a follicle constraint tool in Maya that can connect an object to a polygon surface.
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Three ways to attach objects and have them align on a deforming mesh in Autodesk Maya using particles, then Maya’s Xgen, then Maya’s Hair Follicle node.
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Character TD Chris Lesage shares a simple Python script that creates and pins a single follicle onto a NURBS surface in Maya, eliminating the need to create an entire Maya Hair System only to use one part, the Follicle as a rivet system in Rigging.
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