A Different Approach to Multiple Limb Smears in Maya
Brian Horgan offers a look into a prototype for a tool that would allow you to create multiple limb smears without modding a rig.
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Brian Horgan offers a look into a prototype for a tool that would allow you to create multiple limb smears without modding a rig.
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Brian Horgan shares one of his scripts for Maya, bh_JiggleConstraint which aids in creating automatic secondary motion to objects in Maya. Brian has created and shared many useful scripts in the past both for Maya and Cinema 4D, including his bhGhost Onion Skinning tool for Maya, and WalkCycleBuddy for creating walk cycles in Cinema 4D.
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