AttachMaster Retains Name, Translation & Hierarchy When Combining in Maya
Combining objects with the AttachMaster script, will keep object names, hierarchy, pivots and translation information.
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Combining objects with the AttachMaster script, will keep object names, hierarchy, pivots and translation information.
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Mesh Combine Tool for Maya, which will place all your lbjects under ONE polyUnit node, without created sad little empty transform nodes for each object
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